Tuesday, December 29, 2020

SUPER HERO CINEMA: WONDER WOMAN 84 (2020)

 THE STRANGENESS OF 2020

2020 has been an unusual year for the film industry... and everything else for that matter. The last time I was in a movie theater was on Valentine's Day to see SONIC THE HEDGEHOG. I miss going to the movies, the darkened auditorium, and the shared experience of seeing something new for the first time. And I miss the excitement of new films approaching their release dates, starting the week knowing that Thursday I was going to the theaters. It's a relatively small thing missing from my life compared to the grand scheme of things, and compared to what we've all lost this year. 2020 has changed a lot about life as we knew it. And it continues to change.

I watched WONDER WOMAN 84 last night, not in the movie theaters, but at home streaming on HBO MAX. It was strange. I was excited when the movie was starting, that feeling of seeing something new that I had been looking forward to for a long time. But after a while it lost that thrill, when I could turn to my computer, check the internet, discuss the movie aloud, and look around at my home surroundings. It no longer felt special, rather just another choice on another streaming service among an ocean of choices of things to watch. There is so much more to a theatrical experience than that of in your own home. But, you know, COVID is still keeping many of us from the theaters.


ON TO THE MOVIE

I really enjoyed the first Wonder Woman from 2017. Other than the ending I felt the film was solid. So naturally I was really looking forward to WW84 and loved the trailer. The remix of Blue Monday got the blood flowing and ratcheted up the excitement. I can't help but feel like some of that excitement was stunted by the six month Covid delay from June to December. But still, with so many movies still delayed, WW84 being the first to release on this dual Theatrical/HBO MAX method, and the first new movie I've seen since February, there was a lot of pressure on this film and high expectations... which it failed to live up to.

Is it good? Not really. I'd go so far as to say that it's subpar as it's missing several basic elements such as finished CGI effects and basic editing. As much as I dislike the sequel Star Wars trilogy they at least had great special effects. Director Patty Jenkins makes some rather strange choices with the pacing, the action set pieces, and the overall logic of the film. It even fails to capture the feel and style of the 1980's. Overall most of the film just didn't land well with me.

 Wonder Woman 84 comes across as mildly entertaining at best. Forgettable at worst.

THE PLOT (spoilers)

A mystic stone that grants wishes is unearthed. An oil tycoon/self-help televangelist named Maxwell Lord assumes the power of the stone, manipulating the wishes of others for his own benefit. But the wishes come with a price, a price that begins tearing the world apart. Diana must stop Maxwell Lord before the world erupts into World War III.


 

INITIAL IMPRESSIONS

I was very excited to see this movie. So excited that I started watching it at 10:00 o'clock at night. I realized this was a bad decision fairly soon into the movie by its dawdling pace. The plot feels like its meandering for the first half of the film. There is a lack of urgency to the pace and the characters themselves. What should sound like something fresh compared to the frenetic scatterbrained approach from MARVEL just came across as annoying and frustrating.

The last DC movie I watched was THE JOKER (I skipped Birds of Prey or whatever pretentious title that movie had). The Joker was slow too but it always maintained an uneasiness and tension to keep you interested. There are slow films and then there are boring films. WW84 borders on being the latter. 

Since it's a prequel to the other DCEU films the events herein feel inherently inconsequential. Even when Diana loses her powers at one point there's a distinct lack of peril. From the moment Steve Trevor returns its obvious that Diana will have to give him up in order to defeat the villain. Nothing good results from this story nor does anything catastrophic last. Diana's story and the greater world of the DCEU is the same at the end of the movie as it was at the beginning.

If there was one obvious piece missing from the movie it was a lack of an editor. The movie is far too long with many sequences feeling haphazardly assembled. The opening sequence on Themyscira came across annoying in that Diana kept cheating time and time again even though she is physically stronger in every way to the others. The point of the scene was for Diana to learn that there aren't any short cuts in life and cheating isn't the answer, a lesson which doesn't really come back in a poignant way later like it should. Then we enter into a overly long and unnecessarily flamboyant action set piece. The action in this film is bland in general, maybe the weakest of all of Gal Gadot's DCEU fight scenes.

Then there's the new powers. I get the invisible plane reference, but how it becomes invisible, by Diana simply focusing, seemed awfully convenient and contrived. Then there's the varying length of the lasso, seemingly as long as the plot needs it to be (not to mention lassoing nothing and everything). And finally Diana learning to fly seemed to come (once again) all too conveniently. I know she can fly in the comics (she couldn't always fly though), but in addition to everything else she can do the power of flight seemed a step too far. And how did she get the armor from Themyscira? And why, after getting her power back, does she even need armor? It would be like giving the Hulk or Superman armor. And it's armor on top of armor too. The armor also looked terrible too with poorly rendered CGI.


The villains seemed somewhat benign as well. Maxwell Lord certainly drives the plot but he's neither despicable nor sympathetic. Instead he's rather one note and more annoying than anything. Cheetah seems to only be there to keep Diana from getting to Maxwell Lord. I never get the feeling from her that she's going to kill Diana or do anything truly villainous either. She's simply there. There's nothing wrong with a villainous bodyguard for the central antagonist, but the film spends too much time building her up to ultimately amount to very little. And there seems to be a missing piece of plot in regards to her transformation into a cat lady, namely the why and the how (why a cheetah? how does she get a second wish?). And of course there's the, yet again, terribly rendered CGI effects of Cheetah. Taylor Swift in CATS looked better and more like Cheetah from the comics too.

Now for something positive for a change: I love the actors. I enjoyed seeing Gal Gadot and Chris Pine reunited again. I enjoyed seeing Robin Writer and Connie Nielsen again. And it was jarring to see Pedro Pascal in this role after freshly coming off of The Mandolorian. Kristen Wiig was fine as Cheetah too but it would've been nice had both villains been employed better. I feel this extends to all of the characters in the film though. Sadly great actors do not a great movie make.

The plot leaves much to be desired with plot holes galore when one takes into account the greater DCEU. Why in the films set in the future doesn't anyone remember when the world nearly ended in 1984? And Diana didn't exactly keep a low profile in this film when it was previously established that she dropped off the face of the earth after WWI. Then there's the weird plot point in which Steve is in another person's body... and Diana is sleeping with that "other" person's body. Why couldn't Steve just manifest as himself? Especially when nukes and a 100 foot stone wall can all manifest out of thin air anyway. And how did Maxwell Lord get outside of said wall? The list of questions goes on. 

Another terribly disappointing aspect of the film was the great composer Hans Zimmer. He scarcely used that AMAZING Wonder Woman theme ("Wonder Woman's Wrath" or "Is She With You?"). His typically noteworthy work merely fades into the background here.

THE VERDICT

I've only watched the movie once so tell me if I missed something or am way off base. But the sad thing is that I have no desire to watch it again. This may be a one and done for me as I don't even feel compelled to buy it when it comes out on video. I struggle to find positives to say about the film. It's subpar on many standards and oh so mediocre. It's trying to be Superman 2 or Spider-Man 2 but ends up being Batman Forever.

I wished I liked the movie. I wanted to so very bad. If you like it, please continue to like it. But for me it felt like a significant drop off from the last film in the series.

Overall Ranking: 4 out of 10

For more of my thoughts on the DC Extended Universe films and super hero cinema in general, check out these other posts below!

THE DC EXTENDED UNIVERSE (DCEU)
 
 
THE MARVEL CINEMATIC UNIVERSE (MCU)


 
Fox-Marvel, Sony-Marvel, and other stuff too!

 

Sunday, August 16, 2020

WHY I QUIT BUYING MARVEL COMICS

 MARVEL COMICS NO MORE


It is not a good time to be a comic book collector. Well, at least that's how it appears to me.

The comic book industry is currently in a terrible state as of August 2020. COVID19 certainly plays a big role in the comic book industry's current predicament, but I feel this current state was inevitable, pandemic or not, given the way the industry has been headed for many years now. It's a great shame as myself and a great many others around the world have poured much of our funds, time, and passion into this medium for years. The comic book industry has been running for over 100 years and in less than twenty years to come many favorites such as Superman, Batman, and Namor, the Sub-Mariner will be celebrating 100 years of publication. But maybe this coming demise is for the best.

 I started buying comic books, specifically Marvel comic books, in the late 1980's and early 1990's. I stopped buying for seven or eight years following the comic market crash in the 90's but resumed buying in 2005. I have been buying Marvel comic books uninterrupted now for over fifteen years. For a number of those years I was obsessed with Marvel's characters and universe, expending much of my time, thoughts, and money buying and reading back issues and staying caught up on current issues. Comic book collecting, reading, and learning about these characters wasn't just a hobby but a passion.

 I can't say that these years have been all good though. There was a period from 2005 into 2011 in which the current comic book offerings from Marvel were incredible. Not only myself, but many of my friends began collecting Marvel comics, feeling genuinely enthusiastic about the stories and characters. We looked forward to every Wednesday (New Comic Book Day), even traveling to the comic shop together and sharing our passion with our fellow comic patrons. We weren't happy with everything coming out, mind you. Iron Man wasn't written very well at that time and neither was Hulk (it was the time of Red Hulk and Skaar, blarg!). Even if our main heroes weren't doing so well, there were still many amazing books coming out.

THE LATE 2000'S WAS THE INDUSTRY'S LAST GREAT ERA

Starting in 2010, most poignantly after 2011, we all began noticing a drastic shift in quality from Marvel. It began with the writing. The people writing at Marvel seemed not to care as much about previous continuity nor character continuity. Writing superstars like Brian Michael Bendis seemed more interested in placing their own personal take on the story rather than a story that honored the characters and the work of the creative teams from the past (the people who created and or built up these legendary characters). To us it appeared as if a general laziness had taken over with the writers room or a lack of appreciation for what they were doing (not every writer but most it seemed). The artwork was still more or less good but the writing only seemed to grow worse every year.

One by one my friends began dropping off the Marvel wagon and then later the comic book wagon altogether. One would move to a different town and it seemed to be just the excuse they needed to pull the plug on Marvel and comic book collecting. But when the friends still living in the same town stopped buying, their enthusiasm completely dried up, this change in Marvel was never more apparent. Not long into the 2010's it became only myself and one other friend who were still buying new comics. This friend and I share wildly different opinions about comic books and often butt heads on our views. But the group that I shared similar opinions with had all left Marvel comics behind. And by all rights I should've followed them too.

So why didn't I? Well, suffice it to say I'm not the smartest among my group of friends, not by a longshot. I also tend to take things too far, especially my passions. I always overdo things, as my friends can attest to. I just couldn't pull that trigger. I disliked the majority of what Marvel was putting out, with only a smattering of comic books satiating the passion. I guess I just wanted to believe that this was a "bad run" or rough patch that would eventually get better (as they always did in the past). I wanted so desperately to believe that the next great story was right around the corner. I wasn't ready then to abandon my love for this universe and its characters.

POLITICAL INVASION

Sadly, things have not gotten better. The writing has shifted again in the last five to seven years. Marvel no longer seemed interested in quality storytelling nor continuity or the saga. Stories now more than ever feel politically motivated (which isn't necessarily a bad thing as some classic comic stories are highly political). This political permeation is more pervasive than I have ever noticed before leaving fewer books that just seem interested in telling good stories. Now the industry feels as if all it is is a platform for political activism. And one-sided extremist politics as well with no opposing view points even entertained, nor rational discussion allowed. Social media has only made things worse.

These writers take to social media and spout their political beliefs like fanatics. And then if someone disagrees with them or their take on Marvel characters that someone is labeled a Nazi, misogynist, homophobe, racist, and etcetera. So, even if you were to think while reading a comic, 'this story is kinda politically charged,' upon seeing the writer's Twitter account the whole experience of the comic becomes sullied. The comic book you just read wasn't merely a political story but rather the writer using their job at Marvel as a soapbox for their political agenda. Whether you agree with their politics or not doesn't matter, they're using their job to further their personal agenda, not that of the characters or universe they're working within.

ABOUT THE WRITER NOT THE CHARACTERS

Marvel has been pushing politics at the expense of their characters and universe. I never bought comic books for the writer or creative team, nor do I care about their personal views. I bought comics for the characters and the ongoing saga. But over the last decade the characters haven't felt like themselves but rather reflecting the personality of the writer's. And continuity is either used or discarded at the writer's convenience. Brian Michael Bendis illustrated this prominently to me and more and more writers, trying to achieve some of BM's superstardom, have followed suit. So no matter how good the art is, if the story makes no sense or doesn't fit with the character or history, the comic book ultimately comes across as meaningless to the overall narrative.

THE ARTWORK SPIRALING DOWNWARD

The same is true for the artwork. You can have a great story, but if the artwork is atrocious then the book fails. Comic books are a visual medium. Without good art to showcase the story the experience is stunted. Artwork, and the quality inherent therein, is one-hundred percent subjective. What's good and bad artwork is all dependent on the viewer. However, the identity of super hero comics is grounded in a predominantly realistic art style. Abstract artwork works on occasion when the story warrants such an experimental approach. It's true that one flavor can grow stale over time and something different can be nice once and a while to keep things fresh. But you'll go back to vanilla ice cream because ultimately it satisfies more than any other flavor. An all art-house approach doesn't beget mainstream entertainment.

As the years have progressed since 2010 there have been an increasing number of abstract art books, or books that lean more towards the abstract in their art. Then there are the artists that are shamefully bland and sketchy compared to even five years ago. Every year the interior art for Marvel comics becomes rougher and dirtier. Even industry veterans who have shown gorgeous artwork many times in the past are now delivering lackluster and bland artwork compared to their previous offerings. It is hard to find a book with high quality art these days, let alone one that has good writing as well.

TOO GOOD TO LIVE AND THE DOMINO EFFECT

Surely there must've been some good books over these many years to keep me reading, right? Sure, there have been some great books here and there. Do these books last though? No. Quality has become so spotty that it can be hard to find a good book anymore and with so many Spider-Man books or X-Men or Avengers books filling the stands few readers are willing to take a chance on more obscure titles nor do their wallets allow for more expenditures. Odds are that these obscure books will have terrible art and story anyway. So when a good book does come out or a book that I enjoy, it usually doesn't last much longer than ten issues if I'm lucky. Or the book will have good to decent art for the first five issues and then a terrible artist takes over for the next arc and erodes the readership until the sales are so low that the book is cancelled. Or a good book is interrupted by an "Event story" in which they're forced to tie into, sidelining the main narrative the book was originally building toward. Most barely make it beyond two story arcs anymore, so the tie-in issues with the events essentially end the book with four or five superfluous issues that waste your money.

When you find a good book you hope and you pray that it will last. You want it to continue on as books used to in days long passed like thirty or sixty or even one-hundred issues long. But then they get cancelled after twenty issues. Then they're cancelled after thirteen issues. Then cancelled at ten, then six, then five. A character that once carried a book for over eighty or one-hundred issues now can't keep a book going beyond six or seven issues. Nowadays when I find a good book I doubt it'll last five issues and I'm more discouraged than ever because it won't amount to very much in the long run. Nobody cares about the books that I do anymore, because on the outside looking in it seems like Marvel themselves don't care about them either when they typically show little advertising support or creative team support for their books.

 Gone are the days of high issue numbers (with a few exceptions). Most books today end with a low number of issues which barely allow for a story to build and characters to grow. To compound the damage of these lower number issue volumes, the stories are painfully drawn out, with one issue's worth of material drug out over five to six issues. After one story arc, as a reader, you're feeling like only the barest amount of story has been explored and you're chomping at the bit to get into the meaty story that's to come. But then comes a tie-in story arc with an event that has nothing to do with where the comic book was headed and the book is cancelled afterwards. My discouragement as a reader is only deepened. And this discouragement is felt across the readership too as evident by the sales.

 A good book comes out and sales are good for that first issue, but plummet immediately upon issue two and so forth. There is no perceived value in current comics beyond those issue #1's. This results in rampant reboots and a revolving door of creators. These new creative teams start their own stories with their own unique take on the characters, in a sense making the previous volume moot. You need a new creative team to find that new angle that'll make the book a hit, but such tactics hinder the overall saga, storytelling, and characters though. The character and saga feel like they're juttering and something isn't jiving.

The idea behind the new number #1's is to give new readers a nice jumping on point for a book because there is a belief that more people are inclined to jump onto a book at number #1 rather than issue number #87 or #234. The logic makes sense but there is a downside to this as well. With low numbers also means low importance. If a book has lasted for hundreds of issues it shows staying power, indicative of consistent quality, and bares a deeper lore and breadth of story. A new number #1 has none of that. And not to mention that new readers had been jumping on regardless of high numbers for decades prior, the rampant reboots being a relatively new phenomena from the last several years.

Circling back to placing politics and agendas ahead of quality storytelling and characters, let's talk about the dawn of the...

LEGACY CHARACTERS

A legacy character is a new character adopting the mantle of an older character. Legacy characters can work really at times, if the story is written well and the original character is still honored and respected. A particular legacy character is among my all-time favorite comic book characters: Danny Ketch. But there is a way to fail at making legacy characters... and Marvel has become experts at it.

There was a time in the not too distant past where Marvel pushed heavily on the idea of Legacy Characters. First came Captain Marvel, then Nova, then another Ghost Rider, then Thor, then Hulk, Captain America, Iron Man, and of course, Spider-Man. These were new or different characters taking up the names of these classic heroes. Spider-Man and Wolverine had many many legacy characters running around at one time. Some of these characters were previously established while some were invented brand new for the purpose of taking the mantle of another. And it wasn't merely one of these characters at a time but all of these characters at once. 

Where some legacy characters feel organic and work well within the story, the effort here felt immensely forced, lazy, and disingenuous. New characters that no one cared about were created at the expense of older beloved characters all in an obvious push for diversity. Diversity is great and representation is needed, but there is a difference in perception when the effort feels like an agenda rather than story-driven and organic. It didn't feel natural. Readers became upset. But if you complained about these changes you were labelled either a racist or a misogynist or simply told, "well, this isn't for you." Suddenly Marvel comics weren't "for" the majority of comic readers anymore? These new characters weren't their own, but rather inheritors of a white male character's legacy and following. As new characters they were lacking. As legacy characters they were in deficit. And the fact that Marvel tried this with the majority of their characters all at once appeared like a back hand to everyone who worked on these characters and this universe prior. These "new" characters were hollow.

Blade, Brother Voodoo, Shang Chi, Red Wolf, Moondragon, Phyla-Vell, Frankie-Ray Nova, Elsa Bloodstone, Colleen Wing, and Misty Knight are all characters I love dearly and characters I would and have supported in multiple books in the past. These characters are original, intriguing, and exciting and they fit all of the diversity criteria Marvel seemed to be pushing at the time. Yet these characters were barely given any showcasing compared to what these new hollow characters were given. No, I'm not a racist, misogynist, Nazi, or homophobe. I just don't like these new crops of characters Marvel is forcing down my throat. I hated Red Hulk with a passion too and he was a white guy. Does that make me racist against white people too? If so then I guess I hate everybody equally.

No, this has nothing to do with racism and hate and everything to do with bad storytelling and forced politics. Even if I believe in the same politics as you, I don't like someone using their position to force their own personal agenda, unless, you know, they're a politician campaigning in which case I'll change the channel. 

ENDLESS EVENTS

Event fatigue is another thing that has diluted Marvel comics over the years. Events are sales juggernauts for Marvel Comics and a large source of revenue for the company. I used to get excited for events but now I get discouraged by them. Rarely did I enjoy them in the 2000's but it only grew worse in the 2010's. Each of these events was "supposed to" change the status quo of the Marvel universe and the characters would never be the same. But before the new status quo could be explored there was another universe changing event. Then another and another until the Marvel universe was being plagued with such events two to four times a year. These events began to mean very little in the grand scheme and ultimately served to invade the regular titles and or cancel your regular titles in service of new books spiraling out from the event (oh how I hated Secret Wars 2015 for forcefully cancelling some of my favorite books). Instead of being sources of excitement and intrigue these events became sources of frustration.

THE MCU EFFECT

And last but not least is what I like to call, "film to comic synchronicity." I was so very excited for the Marvel Cinematic Universe for many years. There was a period in the 2010's where it felt incredibly amazing to be a comic book fan and general all around nerd. As the MCU expanded with each new film there was a swell of enthusiasm and fervor surrounding the characters and the comics. But as the MCU grew in prominence and popularity so too did its influence over some unexpected areas.

The MCU has a tendency to change elements and characters from the source material. Sometimes an origin story is reworked or a character is completely altered from their comic book counterpart. These changes aren't necessarily bad and can work well within the structure of the film and overall MCU. Where the problem comes is when the films change something from the comics so drastically and then the comic books follow suit. The Marvel comics themselves suddenly changed characters and story elements that have existed for fifty years in some cases to match the recent changes made in the films.

Some changes are minimal such as starting to refer to Tony Stark's chest piece as the "Arc Reactor." But when an MCU film chooses to portray a character drastically different from their comic book version, and then that character changes similarly in the comics, it feels like a slap in the face to the fans and longtime readers. There are a great many characters in the MCU that are representative of their comic book counterparts in name only. These "in name only" versions of characters then take over the classic versions in the comics. The feeling is that Marvel Comics doesn't care about their own history and is willing to sacrifice it to gain MCU dollars.

The terrible irony is that the people who flock to the MCU films don't buy comics. If a mere 1% of the audience who goes to every MCU film then went to the comic shops it would save the comic industry. But those who support the MCU don't support the comics. So when the comics change to match the movies, like altering a favorite character, it frustrates and potentially removes an actual comic book patron. Changing the comics to match the movies doesn't result in more readers and actually removes what readers would've been there in the first place. 

Another comic book reader may not care about Drax the Destroyer or Captain Mar-Vell and make fun of those who do, saying crap like, "It's not like they're Batman or Superman." By saying this they're trying to imply that these characters aren't important and no one cares if the MCU changes them or not. This argument is beside the point. If there is someone who should care it should be Marvel Comics. But when they change their characters in the comics to be synchronized with the movies, the impression is that Marvel doesn't care about their own characters nor the fans of those characters however few there may be. Again, another slap in the face.

Kevin Feige's mission statement used to be "to bring the Marvel comics universe to the screen." However, as the MCU grows it becomes increasingly less faithful to the comic books. After the unprecedented success of the MCU's 2019 season and the forthcoming announcements they've made, it seems that the MCU feels they no longer care about the source material. Where I used to be excited for new MCU projects I am now nervous. If the MCU is no longer interested in being faithful to the comics then I dread what will happen with my beloved characters. And after seeing what some directors have done to my favorite characters, I consider it a relief when they don't include my favorites. I used to whine about Adam Warlock's absence from the MCU. Now I'm thinking it's a mercy that he wasn't included. Who knows what pale imitation the MCU would cook up?

That would've been more of a critique of the MCU, but what changes the MCU makes tend to follow into the comics. It's bad enough that the movies mess up Marvel's IPs, but when those changes follow into the comics it becomes a real shame.

A DECADE WASTED?

 All of this basically sums up my experience with Marvel Comics over the last decade. A consistent and steady decline of both writing, artwork, and care. And lately when I've found a good book with decent writing and passable art, it's only a matter of time before one-sided politics invade the book.

There have been good books during this time, some books that I genuinely loved. But Marvel doesn't ever seem to support these books and sometimes they even sabotage these books themselves with inaccurate solicitations, no advertising promotion, higher price tags, and half of the promised content missing.

THE END?

Quitting Marvel Comics has been on my mind for many years now. The completist in me (a terrible thing to have) kept me going along with sheer stubbornness (another terrible thing to possess... sometimes). I've endured a lot from Marvel over the years, but something about this current era disgusts me. It really set in deep last year and by January of this year I had refused to buy any more books by certain writers. I was buying three to four books and contemplating quitting one of them. Now, after the COVID19 delays and general industry upheaval, Marvel has cancelled three of those four books. Ironically the only book left on my pull list is the book I was thinking of dropping back in January.

To be clear, I haven't given up collecting comic books. My years of patronage at my local comic shop has resulted in friendships with the proprietors that I wish to keep. I like the people there and I will still support them and their business by buying back issues. But what I will no longer do is support Marvel Comics as a company. As long as they keep treating their characters badly, ignoring their history, and disrespecting the previous creators' efforts I don't see things improving. And as long as they continue to inject their political agenda, using the medium as a sociopolitical soapbox, I want nothing to do with them. 

The more Marvel Comics continues down this path the more I am beginning to despise these characters and universe that I once loved so dearly. I don't want to hate these characters. I don't want to look at these characters and feel upset. And I feel if I keep reading current Marvel books that my first thoughts upon seeing these characters' images will be distaste. As things are I may not be able to escape that fate as even the MCU has been showing signs of heading down the same path as Marvel Comics, transforming into a platform for political activism. I hope not, but there are numerous indications of this happening.

TIME TO MOVE ON...

I've heard collectors/readers older than myself who seem to share the same feelings I have about today's comics in regards to the 90's era of comics. I've even heard from readers who jumped ship in the 80's citing a similar distaste with the industry. The 80's and 90's were some of my formative years and I have a strong appreciation for the comics from that era (not all mind you, but a select few). I have come to love many books from the 70's as well. Maybe this is just a transition that all Marvel readers go through. Eventually there will come an era in which readers can no longer tolerate certain industry changes. Perhaps I have found such an era. And perhaps readers who fell in love with comics in this current era will one day hail this time period as Marvel's best. It won't be me but who knows?

I know, this is my problem, my personal feelings and no one else's. I know there are those who really enjoy this current era of comics. I'm not saying anyone is wrong for enjoying these new books. If these are the types of stories and creators you prefer then by all means enjoy. I wish you better luck than I had with this current Marvel era. I can't control what Marvel Comics does with their properties. All I can control is where my dollar goes and what things I wish to support. I'm not a supporter of hate. I'm not a supporter of people using an entertainment medium as a means of distributing political agendas or those same people engaging in modern day McCarthyism (doxxing, cancelling, slandering, and destroying people's careers and lives for not agreeing with them). Thusly, I no longer am a supporter of Marvel Comics in their current state.

With sadness in my heart for what I'm about to do and a bitterness in my mouth for what this industry has become... this is my goodbye.

Friday, July 3, 2020

GAMING DIARIES: NINJA GAIDEN (1988)

GAMING DIARIES

I've been gaming since the 1980's when my dad bought our family our very first NINTENDO ENTERTAINMENT SYSTEM a.k.a. the original NES. I was just a little kid back then and I had no real talent for gaming. Either that or the games were really hard! To spare my ego I'll say it was probably a combination of the two. Anyway, we had only a few games and I maybe beat one or two legit and the rest I used my GAME GENIE on to cheat and destroy.

Years passed and I got a hand-me-down SUPER NINTENDO (when the NINTENDO 64 and PLAYSTATION were popular). If the games on the NES were my foundation and the genesis (SEGA?) of my love of gaming, the SNES cemented that love of gaming for life. Games like SUPER METROID, SUPER CASTLEVANIA IV, and SUPER STREET FIGHTER II were directly responsible for making me the life long gamer that I am. The big difference with these games was that I was older (with slightly more talent though not much) and I could beat these games!

While falling in love with the SNES I came to know the greatness of the SEGA GENESIS! Then came the Playstation followed shortly by the PS2 (the first console system I ever bought on the very launch day) and so on and so forth. During my college years was probably the height of my gaming career, discovering and playing many of my all-time favorites and acquiring my greatest gaming achievements.

Now much older, and having acquired a somewhat decent collection of systems and games, I am  trekking back through the stacks and knocking out some of those harder games from my childhood that kicked my ass. Not to mention the extensive backlog of games I purchased but never had the time to get to.

Here are the diaries of my gaming misadventures!
THE NINJA GAIDEN FRANCHISE

 Back in the 1980's and early 90's, when I was in single digits, I began playing video games with the original NES Nintendo Entertainment System. My family bought an NES for ourselves but we didn't dump a whole lot of money into buying games. We had a handful of games, some great and some not so much. Luckily we had friends who seemed to invest wads of cash on games and it was at their house that I played a majority of the titles that would become lifelong favorites. It was at my friend's house that I played such greats as CONTRA, CASTLEVANIA II: SIMON'S QUEST, and...

NINJA GAIDEN
"Guy-Den" meaning "Side-story"

Ninjas had become pop-culture phenomenons during the 80's and 90's, featured in dozens of action movies, animated television shows, and toys. And by the mid 80's ninjas had made their presence known in video games. Snake Eyes and Storm Shadow from G.I. JOE were my two favorites from that show and I was absolutely obsessed with everything featuring those four mutant turtles. Ninjas were firmly imprinted on my mind and imagination. I remember vividly playing every Teenage Mutant Ninja Turtle game Konami released, from the first NES title through TOURNAMENT FIGHTERS. But, while I love those games, there's a whole other list of ninja titles out there.

 THE CONTEXT

 In 1985 game developer TAITO released THE LEGEND OF KAGE for arcades and later on the NES. But it wasn't until SEGA released the game SHINOBI for arcades in 1987 that ninjas really took hold within the medium. Shinobi became one of Sega's most successful titles at the time and was ported to nearly every home console system (some of which were unlicensed ports like the one for NES). Shinobi represented the next evolution of ninjas in video games.

Ninja video games would continue to evolve the following year with TECMO's release of NINJA GAIDEN for the arcades. The first game in the franchise was a side-scrolling beat um' up in the vein of DOUBLE DRAGON and later games such as FINAL FIGHT, GOLDEN AXE, and STREETS OF RAGE. Later that same year Tecmo released a home console version of Ninja Gaiden on the NES. Unlike Sega's direct translation of Shinobi from arcade to console, Tecmo released a largely different game for the home port.

Rather than a side-scrolling beat um' up, the NES version of Ninja Gaiden is an action platformer in the vein of Super Mario and Castlevania. You play as the young ninja Ryu Hayabusa, running and jumping your way from one end of the stage to the other, armed with the legendary Dragon Sword and a host of sub weapons such as the classic shurikens, "Art of the Fire Wheel," and a Windmill Shuriken (kinda like a boomerang). You can either jump, dodge, and run past enemies or hack and slash your opponents to pieces as you make your way towards the enemy boss of the level.

The game is quite long for the era it was released, consisting of six chapters with multiple stages within. What makes the gaming experience here last even longer are the story elements. With many games of the time, the story was merely window dressing consisting of a paragraph or two in the instruction manual. Ninja Gaiden however presented a highly story driven experience with anime-esque cutscenes book-ending each chapter. The story directs the gameplay. As a kid playing this game for the first time, the cutscenes and imagery were unlike most games I had ever played.

Some platformers of the era were more free flowing with their level layouts (going from air to water to underground, floating staircases and ledges and the like) leaning more towards imaginative and fantastic design esthetics rather than adhering to "real world" logic. Ninja Gaiden opts for a somewhat realistic approach to its level design lending the game a more distinct look for the time. There is visual consistency with the stages such as when Ryu is scaling the side of a mountain, his ascent is visually represented on screen.

And of course there's the memorable and exciting soundtrack. The NES catalog had many great soundtracks, the Konami games especially. Ninja Gaiden had one of the strongest scores as well, distinctive, thrilling, and wonderfully cinematic. The music complimented the gameplay sequences as well as the cutscenes.

All of these elements came together to make one of the NES' greatest games, one that left a permanent impression on me. I later purchased the game for myself when I grew older along with the sequels. Over the course of these many years the game has become one of my favorite games on the console if not the favorite. The NES Ninja Gaiden Trilogy remains to this day some of my most beloved video games.


THE STORY

After a fateful duel, Ken Hayabusa, leader of the Hayabusa ninja clan, mysteriously disappeared. Discovering a letter from his father, Ken's son Ryu set off for America to meet with a friend of his father's, an archeologist named Walter Smith. En route to the states Ryu is attacked by an unknown group. Finally meeting with Dr. Smith, the archeologist informs Ryu of two demonic statues with the power to resurrect an ancient demon that was sealed away millennia ago. Dr. Smith had one of the statues while Ryu's father once had the other, now in possession of the enemy.

The villains attack and Ryu chases after them. When he returns to Dr. Smith's home he discovers his father's old friend murdered and the demon statue stolen. Ryu sets out to avenge his father and Dr. Smith's deaths, retrieve the demon statues, and vanquish his enemies. Many twists and turns greet Ryu on the way towards a final confrontation with evil.

THE PLAYTHROUGH

This game starts off with a fairly straight forward section with moderate difficulty. From there the game ratchets up the difficulty steadily until dropping the hammer on the player for Act VI. It draws you in with smooth gameplay and easy to grasp mechanics. With a little practice one can blaze a trail through the first several stages with precision and confidence. There are infinite continues to help you practice the levels.

Like Castlevania the levels are filled with candles, lamps, and lanterns hanging on the walls. These candles contain subweapons and "spiritual strength" items which act as ammunition for your subweapons. In general the gameplay is smoother and faster than any NES Castlevania, with high difficulty consistent with Castlevania though. Instead of climbing stairs to ascend (like in Castlevania) Ryu can stick to walls and jump back and forth between them to climb higher (with the occasional ladder to climb here and there).

One major frustration in this game versus Castlevania are the readily respawning enemies. Enemies respawn easily, sometimes only taking a few steps back will trigger an enemy to reappear. Standing in specific spots will result in enemies endlessly respawning immediately after being defeated. You are able to backtrack entire stages but all of the enemies you've defeated will return (but not the candles). The game also runs on a timer so time isn't a luxury. All of this is to say that the game encourages speed and forward progression as opposed to taking your time and exploring.

THE LEVELS

Act I ~ Stages 1 - 2: The first act only consists of one stage and is in an "American" city (I always thought it was New York City). This stage is fairly easy and is designed to help you get used to the gameplay. All of the different subweapons are available here to try out along with some wall-jump areas to get you familiar with scaling surfaces. The only enemies here that could cause you problems are the boxers and maybe the giant rats. Inside Jay's Bar (stage 2) is the first boss, The Barbarian. Despite his imposing size and massive sword,  this titanic ninja is easy enough to give you confidence going forward. Thus ends the first act, simple as that.

Note: This first stage looks and feels completely lifted from the first level of the original Shinobi. The urban setting and the boss (which looks just like Ken-Oh from Shinobi) all bear a striking resemblance. The influences of Shinobi on the Ninja Gaiden series were inevitable given Shinobi's popularity at the time. Interestingly enough, Ninja Gaiden would become immensely popular as well and would later influence Shinobi. Levels from Ninja Gaiden would be mirrored in future Shinobi games such as Shinobi III. This sharing of ideas would continue for many years as both franchises would borrow from each other throughout their respective franchises.

Act II ~ Stages 1 - 3: Things escalate a bit here with two stages to traverse through, the first looking like the inside of a massive factory. From there you make your way through what looks like ancient ruins and this is the first place to really test your patience. This stage really works your platforming skills and shows you the briefest of glimpses of how bad the enemy respawning can be. From there you make it to the boss: Bomberhead. This guy isn't too much beyond the difficulty of the last boss, requiring at little more timing and caution with some wall jumping to get over him.

Act III ~ Stages 1 - 3: Ryu finally meets Dr. Walter Smith and the tale of the demon statues is revealed. You arrive at Dr. Smith's cabin, hidden deep within the northern territory surrounded by trees and a lake. The enemies have tracked you to Dr. Smith's cabin and steal one of the demon statues! The level begins with Ryu running out of the cabin into the northern wilderness. The music in this level gives you that tense feeling of desperately chasing after someone (this track is the music I always think of first when I think of Ninja Gaiden). Through the trees and across the lake you pursue the enemies higher into a mountainous snow capped region where you find the next boss in a mountain cave: Basaquer. This boss leaps back and forth from one side of the screen to the other firing bullets at you. Spacing, timing, and a well placed slash with the Dragon Sword and this boss should go down. This level ups the difficulty a notch from the previous level, so prepare yourself.

Act IV ~ Stages 1 - 4: Huge story elements unfold here in what is basically a big cutscene. Ryu retrieved the stolen statue but when he returned to the cabin he discovered Dr. Smith murdered and the other statue taken! The C.I.A. steps in and informs Ryu about the true criminals behind the affair, an evil man going by the moniker Jaquio. Jaquio and his associates have retreated to Brazil where the fabled temple sealing away the demon resides. With the help of C.I.A. agent Irene Lew, Ryu heads to Brazil to stop the Jaquio.

Beginning the level has you running through the jungles of the Amazon, battling enemies, and scaling a mountain peak. This area is frustrating beyond any previous part of the game. Just remember you've got infinite continues, so persevere! When you make it to the end of this stage the game launches into a really cool mini cutscene showing Ryu atop a peak overlooking the ancient demonic temple along the horizon. This is by far the most memorable and striking scene in the entire game and an iconic image of NES gaming altogether.

The next stage has you traversing a railroad through more ruins as you make your way towards the demon temple. There is an open area here where you're running along the tracks and birds launch out at you from all sides. This area can be extremely frustrating. Making it through there you enter the enemy's hideout, an old dilapidated building. Battling through there, which isn't completely terrible, you'll come to the bosses: The Kelbeross, twin frog-like monsters. That's right, it's a double boss fight! Both can be killed individually but you only have to kill the one whose life bar is shown. This fight can be rough but there is a perfect place to stand in order to survive and attack from (beneath the left pedestal). With a few shots of the Windmill Shuriken the other boss should break easily. Once alone the real Kelbeross is no problem.

Act V ~ Stages 1 - 4: After defeating the Kelbeross Ryu comes face to face with the main villain himself: The Jaquio. Ryu sees that Jaquio has Irene hostage. To save her life Ryu gives up the other demon statue and plummets down into the bowels of Jaquio's lair. Deep down in the pit is where you begin the level and it is far more difficult than any level before. Getting used to this stage will take a lot of time and practice. Infinite continues restart you right here so practicing this stage is made easy. The next two stages have you scaling up the side of the mountain towards the demon temple. This is a fairly lengthy act and you've got to move. There are a few tricky jumps and one jump in particular that will drive you mad.

Luckily the boss is fairly simple: run right up beside him and slash him as fast as you can. Just take the hits and slash him like crazy. If you're fast you'll kill him before he kills you. It isn't fancy or clever but it sure is effective. This boss calls himself Bloody Malth (and he's one of my favorite bosses in the game. I love his design). He reveals to Ryu that he was the other ninja who fought with Ryu's father at the beginning of the game. With his dying words he tells Ryu that his father is alive and waiting for him inside the demon temple!

Act VI ~ Stages 1 - 4: Everything you've gone through up to this point pales in comparison to this final act. The game goes from challenging to pure evil from here on out. This act is the longest yet and is loaded down with more enemies than the rest of the game entirely. This first section has you moving from where you fought Bloody Malth to the entrance of the demon temple. It's one long stretch and will likely leave you with next to no life at all when you make it through. There are a ton of enemies here that will destroy your life bar in an instant. Sadly, it only gets worse after. Luckily, once you make it inside the temple the infinite continues will start you inside the temple instead of out here.

Next you must traverse two stages comprised of a half dozen areas. These areas are all frustrating as hell and will have you either rage quitting or screaming at the television. To give you some idea of how challenging this last act is, after more than twenty years of practice this act still tests my limits. I've beaten Acts I through V countless times and can even breeze through them without dying once most times. I've only ever beaten Act VI on my own three or four times in my life. There are hard games out there, but this game is in a league of its own. Sadly, it is only Act VI that makes this game one of the hardest NES titles out there. The difficulty divide separating Acts I through V and Act VI is like night and day.

The first NES Ninja Gaiden game has the worst enemy respawning rate of the whole series and that fact is never more apparent than in Act VI. The slightest step backwards in these stages will trigger the enemies you just defeated to respawn instantly. These stages set jumps right on enemy respawn points so you can't eliminate the enemy to make the jump safely. There is one jump in particular that is extremely difficult. It's so bad that I've learned to exploit a glitch to get passed it. Then there is the super annoying "knock back" effect when you get hit which almost always sends you plummeting down a pit to your death (nevermind having nearly full life). And if you don't get knocked into a pit you're likely to be juggled until your life bar is gone. The "Jet Pack" ninjas and their shurikens are too good at this.
This is it! The site of the "impossible jump" in which many a curse word is uttered

As if it can't get any worse, there are three bosses waiting for you at the end. Not one, not two, but three bosses. And they're all separate fights. And if you lose to them, you don't just get to restart the fight or be merely sent back to the previous area. No, you are sent ALL THE WAY BACK to the beginning of the Act where you defeated Bloody Malth. Yep, even if you have more lives, a death at any of the bosses sends you back to the very beginning of Act VI. If there is any more cruel an action to take that last gust of wind out of your sails and throw you in the emotional pits of anger and despair it is this. Not only is this extremely demoralizing but it makes practicing and learning the bosses incredibly hard. Even if you manage to defeat one of the bosses, the game treats it as if the level was ending, draining you of your spiritual strength (subweapon ammunition) rendering your subweapon useless.

Defeating the first boss, the Masked Devil, is mercifully not too hard. And once you defeat one of the three end bosses you don't have to beat them again, even upon continuing. The second boss is the Jaquio himself. And he is extremely hard, made even harder without the help of subweapons. The Jaquio flies back and forth at the top of the screen firing two seeking projectiles at you. Of course, touching him hurts you too. Right there you have three moving objects with which to avoid being hit by. You have to juke the projectiles, leap onto a pedestal, and slash him without getting hit by him. To make matters far worse, his hit box is only a tiny piece in the center of his sprite and can be difficult to hit. Jaquio is without question the most difficult boss in the entire NES Ninja Gaiden trilogy (maybe the entire franchise).

My tactic requires the infuriating task of losing to Jaquio only to make my way back to him with a full stock of spiritual strength and the Fire Wheel subweapon. And even with all of that you have to make it to him without losing much health because as you enter the fight the game does NOT refill your health. To restate the obvious, making it through Act VI Stages 1 through 3 to the boss with decent health is maddeningly hard. And even managing to do that is no guarantee that you'll defeat Jaquio. I often don't win even when I manage to do this nigh impossible feat. If and when you do you'll be ready to chuck the game cartridge out the goddamn window. But it's not over yet...
Final boss time!

The third and final boss of the game is the most impressive looking thing in all of the game, the giant demon itself reborn! It takes up half the screen and has three areas with which to attack: the head, the tail, and the heart. You've got to destroy the head and tail before you can start dealing it damage. While you're doing this the demon is spitting a half dozen little demons at you which you must avoid. Of all of the bosses in the game this one is easily the second hardest (thankfully nowhere near as frustrating as Jaquio). Again, my tactic involves dying and making my way back to the boss with full spiritual strength and the Windmill Shuriken (one last trek through this horrible effing level!). With the Windmill Shuriken the demon's head and tail should break easily within the first few opening seconds. After that you need to carefully dodge the little falling demons and chip away at the heart. A full stock of spiritual strength should give you plenty of ammunition to take him down with the Windmill Shuriken.

Victory... ugghhh...

 Managing to complete this nigh impossible task treats you to... another cinematic cutscene. Ryu rescues Irene and the two of them watch the demon temple crumble safely away on that epic mountain peak from earlier. Now, this would be a fine ending, but... by this point you're either a shell of the gamer you once were or simply sick of the sight of this damn game. Honestly, after going through all of that HELL to beat this bloody game it feels like you deserve more. Tecmo should offer you free psychiatry sessions or a wad of cash or a date with your celebrity crush. I feel I deserve that! There is nothing this game can give you now that will make you feel better about going through that hellish final act. The only real satisfaction you get is that you don't have go through that effing level anymore. You can shelve this freakin' game and not look at it ever again if you so choose.
Goodbye... you wonderful... evil game

THE REVIEW

Ninja Gaiden is quite possibly one of the greatest NES games in the entire catalog. The game mechanics are simple and tight and the gameplay is smooth. The platforming and action alone is brilliant, surpassing Castlevania, Metroid, Super Mario Bros. or any other similar titles on the NES. And if that weren't enough, it is presented in a cinematic, story driven, 80's action movie experience. All of this is played to one of the greatest soundtracks on the NES.

Acts I through V steadily ratchet up the difficulty nicely, offering adequate challenge but not beyond reason. It is possible to master these first five acts and become completely enamored with this game and your skills. My love for this game is derived from these first five acts and my adept skills at traversing them. Act VI however shatters whatever confidence (and love) you might have had. The difficulty divide here is staggering. Tecmo... you had a great thing going here until Act VI.

This game, even when mostly mastered (as I have done), is an emotional rollercoaster of love and hate. Despite the pixelated hell that is Act VI, I still love this game and still consider it my all time favorite game on the NES (at one time I considered it my all time favorite game on any system). It was only recently, having played through the NES trilogy once again, that my perspective has changed. I now feel there is another game that is better, at least in terms of gameplay. Even so, I still dearly love (and hate) this game. This particular Ninja Gaiden is without question one of the greatest ninja games of them all, not to mention one of the greatest video games of all time.

Overall Ranking: 9 out of 10

While terribly unbalanced difficulty within the final level, this game is an out and out classic.

This is the title that started my love affair with ninja games. And it is near the top of my list of favorites. And speaking of that list, we have a lot more ninja games to cover! Check out these others that we have already covered and keep a look out for more to come!

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THE CASTLEVANIA ADVENTURE (GB)
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And if you just can't get enough ninjas, here's more!

Kage No Gundan ~ Shadow Warriors Season One
(a show set in feudal Japan about ninjas!)


(it says samurai but ninjas are included too) 
(The film responsible for the status of ninjas today in pop culture.)
 
(A brief examination of female ninjas and how cool and dangerous these women were.)
 
(A survey in which I asked coworkers who they thought would win and a story based on the outcome.)