Tuesday, April 28, 2020

GAMING DIARIES: CASTLEVANIA LEGENDS (1997)

GAMING DIARIES

I've been gaming since the 1980's when my dad bought our family our very first NINTENDO ENTERTAINMENT SYSTEM a.k.a. the original NES. I was just a little kid back then and I had no real talent for gaming. Either that or the games were really hard! To spare my ego I'll say it was probably a combination of the two. Anyway, we had only a few games and I maybe beat one or two legit and the rest I used my GAME GENIE on to cheat and destroy.

Years passed and I got a hand-me-down SUPER NINTENDO (when the NINTENDO 64 and PLAYSTATION were popular). If the games on the NES were my foundation and the genesis (SEGA?) of my love of gaming, the SNES cemented that love of gaming for life. Games like SUPER METROID, SUPER CASTLEVANIA IV, and SUPER STREET FIGHTER II were directly responsible for making me the life long gamer that I am. The big difference with these games was that I was older (with slightly more talent though not much) and I could beat these games!

While falling in love with the SNES I came to know the greatness of the SEGA GENESIS! Then came the Playstation followed shortly by the PS2 (the first console system I ever bought on the very launch day) and so on and so forth. During my college years was probably the height of my gaming career, discovering and playing many of my all-time favorites and acquiring my greatest gaming achievements.

Now much older, and having acquired a somewhat decent collection of systems and games, I am  trekking back through the stacks and knocking out some of those harder games from my childhood that kicked my ass. Not to mention the extensive backlog of games I purchased but never had the time to get to.

Here are the diaries of my gaming misadventures!
THE CASTLEVANIA FRANCHISE



By the late 1990's and early 2000's I was already neck deep in my obsession with Castlevania. I was buying Castlevania games for systems I didn't even have yet (the games were cheaper than the consoles)! Luckily I had friends who had the various systems and were cool with either letting me borrow the consoles or letting me play my games at their houses. Cursed with being a completest, with a series across as many systems as Castlevania is, this was the only viable option a kid like myself had.

My collection of Castlevania games was growing and my friends were beginning to see just how crazed over this franchise I was. Castlevania: Symphony of the Night blew my young mind and opened up incredible new avenues for the franchise that I never thought possible, that of the "Metroidvania" style. But even as amazing as Symphony was, I still had a deep love for the classic style Castlevania games. What I don't really have much fondness for are the various 3D Castlevania games, despite having played them all (completest, remember?).

I was in junior high or high school when a good friend of mine gave me a copy of Castlevania Legends, brand new off the store shelves (little did I know that twenty years later this game would become my most valuable piece of Castlevania memorabilia). The very first thing that stood out about the game was the hero, or should I say, heroine. Never before I had I seen a female Belmont let alone a female main protagonist at all for a Castlevania game.

The anime style of the art caught my eye too (Konami taking a lead from Rondo of Blood's anime approach). At the time this game came out Anime was just coming around in popularity in The West and I too had become an avid viewer of anime at the time (including VAMPIRE HUNTER D). This game was mixing two of my favorite things! Needless to say I tore into the game with fervor and discovered... a great many things, foremost that this game is quite divisive among fans and higher ups at Konami. Most would say it's a mixed bag.

Warning: this is going to be the biggest Castlevania post on Blood Work yet. Prepare yourselves.


CONTROVERSY & CANON

Prequels and sequels to beloved franchises seem to come with a degree of contention. Castlevania Legends seems to be one such bone of contention and it all boils down to three reasons. 1) Apparently the game is an embarrassment. 2) An implication that Alucard sired Trevor Belmont. 3) A female protagonist.

Konami's own Koji Igarashi, Symphony of the Night's assistant director and Castlevania's caretaker for a significant period of time, removed her game and her character from the series' canon. Here is the reason:

"Koji Igarashi didn't like the idea of having a female protagonist in the respective time period that Castlevania Legends takes place in, since it didn't quite fit with the motifs of a vampire story. He stated that: 'Legends remains something of an embarrassment for the series. If only that development team had the guidance of the original team of the series.'"

Interpret that comment as you will. Having full control over the franchise means he can do that and anyone who wants to ignore this game's existence is welcome to. But the game does exist and is an official Konami released game in the Castlevania franchise, that much is fact. It was fully intended to be a part of the series and the canon. And one can't help but think that if not for Igarashi the game would still be canon. It is also worthy of note that of all of the Castlevania games to come after Symphony, Igarashi retconned all of the games he was not involved with. Interpret that as you will too. A second game starring Sonia Belmont was in development for the Dreamcast in the late 90's. Coincidentally the game was scrapped after a decent way into development. Coincidence or fate?

 As for Alucard being the sire of Trevor Belmont, it was merely an implication and not a statement. It was literally an "interpret as you will" story bit (I promise not to use that phrase anymore). Likely the game's writers were aware that such a plot element would be sensitive with the fanbase as it was purposefully left unclear. If Alucard really was Trevor's father what would that mean and is it a problem? Is it a problem having a female protagonist set during 1450 A.D.? And is the game really an embarrassment to the franchise? Let's dig into it, shall we?

THE CONTEXT

The Castlevania series first graced gamers shelves in Japan in late 1986 and then later in the United States in May of 1987. Ten years later, by 1997 the Castlevania series had twelves games to its credit (not all available outside of Japan). That's an incredible pace for any franchise, more than one new game every year across eight different game systems. This pace is quite evident in looking at Castlevania's 1997 slate alone. Konami was working on not one, but three different Castlevania games at one time, each in various stages of development by 1997.

The famed Castlevania: Symphony of the Night began production first, planned originally for the Sega 32X under the working title "Castlevania: The Bloodletting." The project was cancelled by Konami and elements of The Bloodletting were later reworked into what we western gamers know today as Symphony of the Night. Symphony was yet another 2D game during a time when all eyes were looking to the burgeoning 3D gaming evolution on the horizon. Symphony was originally viewed by Konami as a "side-story" to the Castlevania series. As such, in 1997 Konami had another game in development, intended to be the series' next main entry. This game would transition the series from the old 2D gaming world to the new 3D future: Castlevania 64.

As of 1997 the Castlevania series was in a state of flux. SotN introduced a largely wholly different 2D gaming experience than the series had seen previously. And what's more, this marked the first time that a whip wielding protagonist was not available to play as (at least not at the onset of the game, barring the prologue sequence). And Castlevania 64 was set to debut something completely different entirely. In the midst of all of this Castlevania had entered into its tenth anniversary as a franchise. It seemed Konami had forgotten the kind of game that the franchise was built upon... or did they?

The third title being developed during 1997 was for the, soon to be out of date, original Game Boy handheld system. Konami had only released two handheld Castlevanias prior to this, The Castlevania Adventure in 1989 and Castlevania II: Belmont's Revenge in 1991. The third handheld title, Castlevania Legends was released in Japan in 1997 and later in the United States in 1998. Titled Demon Castle Dracula: Dark Night Prelude in Japan, known as Castlevania Legends abroad, this game marked the final installment in the original Game Boy Castlevania trilogy.

1997 was the tenth anniversary of the franchise's United States premiere, 1998 being the tenth anniversary of Castlevania's actual world wide debut. In celebration of the series' landmark anniversary Castlevania Legends was purposefully developed in the "classic" Castlevania style. To date this game remains the last original entry in the series developed in the classic Castlevania style, not including rereleases of previous games such as Rondo of Blood or reworks of older games such as Castlevania The Adventure Rebirth.

The March 1998 issue of Nintendo Power
According to an article in the March 1998 issue of Nintendo Power, "The release of Castlevania Legends is quite a milestone, marking the tenth anniversary of the series." This game was intended as a tribute to the series' roots. Not only was it a spiritual return to the franchise's humble origins, but also a thematic return to the series' "origins" as the plot of the game explores the genesis of the saga. The game features (at the time of its release) the first Belmont to battle Dracula in the story. Hence the Japanese title "Dark Night Prelude."

Castlevania Legends' story is heavily entrenched in the Castlevania mythology. Not only does it retroactively inform the events of Castlevania III: Dracula's Curse, but also reinforces elements and ideas presented in Symphony of the Night. It also supports plot elements from Castlevania Bloodlines, that of Bram Stoker's book being a part of the Castlevania canon therefore Dracula's real life inspiration, Vlad Tepes Dracul, also being canon. Legends even provides an origin for the various sub-weapons that the Belmonts use and how those weapons became so powerful against the supernatural.

The development team behind this game truly took the idea of "returning to the series' origins" to heart, not just in style but in many other aspects as well.


THE STORY

Note: this is how I have interpreted the events based on dialog from the game, both the Japanese and English game manuals, and the prologue text scroll. And of course, the previously established canon and real life history.

In the year 1448 Vlad Tepes Dracul became the warlord ruler of Wallachia (in actual history). The citizens of Wallachia owed Dracula their lives for driving out the Turks. But they also feared his power and wrath. Out of fear and superstition, the people moved against Dracula, first striking at his wife, Lisa, burning her at the stake as a witch. Enraged beyond measure, Dracula revealed his true vampiric form. He unleashed his darkness upon the land, his monsters and devils spreading throughout the countryside.

At this time Alucard, Dracula and Lisa's son, was grieving and trying desperately to come to terms with his mother's last words, "Do not hate humans. If you cannot live with them, then at least do them no harm. For theirs is already a hard lot." Alucard was filled with anger and wanted vengeance just as his father did, which made reconciling his mother's last wish impossible. Later, while wandering the countryside, Alucard came upon a mansion far from the villages and townships. There he saw an angelic young woman practicing battle tactics with her grandfather. Alucard was intrigued and wanted to observe further.

Not only was the woman incredibly beautiful but she possessed a fighting prowess the likes he had never beheld. Her grandfather preached duty and honor, strength tempered with compassion. And doing what was right no matter who had wronged you. These ideas resonated within Alucard, thoughts he could not shake from his mind. Alucard left to meditate on these ideas.

Days later, while once more wandering through the trees and forests, Alucard saw a pack of monsters roaming the woods. Curious, Alucard followed the beasts and watched as they prepared to slaughter a group of travelers. Alucard felt conflicted as to whether he should stand by and let his father's creatures kill these people or step in and prevent further bloodshed. Before he could act the young woman from the other day appeared. Wielding a mystical and powerful whip, the woman deftly defeated the monsters and saved the travelers from death. The people she saved were in a state of shock, afraid of both the monsters and this seemingly super human woman who had saved them. Despite their ingratitude and cries of fear and hate toward her, the woman seemed to harbor no ill will toward them.

Watching this, Alucard was once more enthralled by this young woman. He made himself known to her. From her expression he could tell that she knew exactly what he was: a vampire. While she eyed him cautiously, she did not attack. Instead the two of them began talking. Alucard asked how she felt being spurned by the very people she had saved. Her response was simple, "They're alive. That's what matters." Then he asked why she would fight for people who hate and fear her. Again she simply responsed with, "Because it's the right thing to do." They continued talking, Alucard listening and learning, and becoming more enchanted by this woman every minute they were together. And he learned her name... Sonia Belmont.

By the day's end they had both learned much about each other. Sonia was the latest in a long line of monster hunters. Her parents were traveling Wallachia battling Dracula's hordes while she stayed at home being trained by her grandfather. She spoke of possessing an inherent talent for slaying monsters, her grandfather having told her that she was born with "holy powers." Alucard too could sense that the powers of light were strongly aligned with her. They parted ways only to see each other again another day. And then yet again. Over time Sonia eventually warmed to Alucard, at last reciprocating his feelings.

By the year 1450 their friendship had blossomed into a romance, slaying monsters together one minute, enjoying each other's company the next. And while they were seeing each other the words of Alucard's mother kept repeating in his mind. One day, when Sonia and Alucard's romance was at its most intimate, Alucard realized his hatred of humanity had vanished, his feeling having been changed after falling in love with Sonia. At last he felt he could finally honor his mother's final wish as he now had a reason to fight for humanity.

Like they had many times before, after meeting secretly in the forest, they once more parted ways. As Sonia returned home, Alucard finally realized what he had to do: confront his father and stop the bloodshed. Unbeknownst to him, Sonia returned to her home to find it besieged by Dracula's creatures. Her parents had returned home and the monsters had followed them. Her mother and father had been overrun and it was too late to save them. After defeating the monsters Sonia searched for her grandfather, finding him far away near a village at the foot of the mountains. He died in her arms, "Now is the time to finally make use of your powers," being his final words.

As Alucard returned to Castle Dracula, he made known his intentions. In defense of their dark lord, the beasts turned their sights on the vampire prince. At the same time Sonia battled her way through the countryside and eventually to Dracula's castle. The first Belmont to tread upon the stones of Castlevania, Sonia made her way inside the demon castle.


PARALLELS & SYNCHRONICITY

Suffice it to say, the narrative of this game is a big deal (arguably the game's greatest aspect) and a big focus of the game itself. While the story rendition above is far more fleshed out than the game's instruction booklets, what I've written is extrapolated from the game's manual and the story segments within the game as well as previously established history and lore, some of which set down by Symphony of the Night that same year. As such, this game was one of the more story heavy and ambitious narrative efforts from the series at that time. These story segments are presented within the game with some great in-game artwork for Sonia, Alucard, and Dracula. Alucard and Dracula's dialog and rhetoric match their voices and personalities from Symphony very closely too. Upon close examination and comparison one can see that the writers of the game took great care to get the characters and tone correct.

The game's characters and story were meant to connect to the saga on a deeper level than most games in the series. Before Ayami Kojima's radical redesigns of classic characters, Simon, Trevor, and Christopher Belmont were originally depicted with blonde hair. Even Ayami Kojima, try as she might to get away from the blonde trope, gave Lisa Tepes and Maria Renard those golden locks though. Sonia follows suit, even being dressed somewhat scantily like Simon, Trevor, and Christopher had been before her.

Sonia Belmont marked the first female lead protagonist for the franchise. Castlevania was partially inspired by the Japanese novels Vampire Hunter D, the first of which features a female whip wielding monster hunter named Doris Lang (whom Sonia resembles. Alucard himself is very much like Vampire Hunter D too. Doris and D had an understated romance also). What's makes Sonia's gender significant here is that women in Castlevania are almost always relegated to supporting cast or at best secondary playable characters (in the cases of Sypha and Maria). To this day there have only ever been two female main protagonists in the entire franchise (and still there are some fans who refuse to even acknowledge Sonia's existence at all).

Fans of Castlevania Legends have kept Sonia's spirit alive and strangely it is also because of fans that the other female lead protagonist exists as well. If not for "fans requesting a female heroine" it is likely Sonia would be the only lead female protagonist of Castlevania. From Igarashi's own mouth, Shanoa came about from the fans. Anyway... that's for another post. Now, simply making a female lead because there aren't any isn't a good reason. Taking a step back though, and looking at the big picture, Sonia works because of her story not because she's a woman. The fact that she's a woman is incidental.

Sonia Belmont, Maria Renard, and Doris Lang from Vampire Hunter D
In Symphony it is obvious that Alucard and Maria share a connection, one that would become a romance post game. Maria's age is noted as being 17 years old (according to the booklet). Sonia, who happens to be an angelic blonde woman like Maria, is also noted as being 17 years old. Sonia also sports a similar color pallet and costume design elements to Maria as well. Giving Sonia a similar esthetic to Maria retroactively informs Alucard's attraction to Maria in Symphony. As previously pointed out, most female characters in Castlevania are magic wielders. Sonia too is described as having powers of "light" continuing this motif and adding another parallel to Maria. This again reinforces Alucard's attraction to Maria and why Maria, of all people, is able to salvage Alucard's soul and end his self-immolation. 

The game is also a significant chapter in Alucard's story as well. In Castlevania III, when gamers were first introduced to Alucard, his motivations are vague beyond a desire to stop his father. Alucard is never given a "real" reason to battle his father whom he loves. It is first revealed in Symphony that Lisa Tepes was burned at the stake, her death sparking Dracula's war against humanity. Alucard hears his mother's last words, basically her telling him not to seek revenge for her death. He's told not to seek vengeance but is never given a reason to care for humanity or aid them himself. And still he has no reason to war against his own father (whom he feels guilty about killing according to his ending in Castlevania III). Even in Symphony Alucard never explains why he has allied himself with humanity save that his "mother told him to." In the man's own words, "I had my own reasons for destroying him." That vague cryptic line is all the explanation we're given.

Alucard's previous appearances only establish why he doesn't attack humans like Dracula does. In Castlevania Legends, by having Alucard come to care for Sonia on his own, and have that love threatened by his father, he is given his own personal reason to battle his father. This also informs Alucard's character in Castlevania III, waiting for Sonia to arrive only to encounter Trevor instead. If his motivation was merely to stop his father, not necessarily kill him, upon learning that his father had murdered Sonia would give Alucard the motivation to kill his father. This also gives Alucard reason to so readily ally himself with Trevor Belmont (other than the "could no longer abide by his father's evilness" as stated in the CVIII manual).


SONIA + ALUCARD

Then there's the insinuation of Trevor being Alucard and Sonia's child. The game never explicitly says the child is Trevor (although the timeline adds up) nor that Alucard is the father. This is only implied. But let's entertain the idea for a moment. Adding Alucard's strength to the Belmont bloodline answers the question of just how "seemingly normal" humans like the Belmonts are able to single-handedly battle an insanely powerful Dracula and his monstrous legions. Now remember, Alucard is not a vampire, he's a Dhampir (half vampire half human). In genetics not all traits are passed down to offspring. A dilution of Alucard's physical strengths could've been passed on through his genes to Trevor without the vampiric traits being present. Adding Sypha's genetics to the mix would strengthen the Belmont bloodline further as the generations continued culminating in the super human Richter Belmont.

And speaking of Trevor Belmont, it is said in the game's story that the Belmonts were feared by the people for their "super human" powers and exiled from the land. But if Castlevania III was the first time a Belmont fought Dracula then what happened to make the people fear them? This plot point was never expounded upon. Having a story set prior to Castlevania III in which a Belmont fought and defeated the invincible Dracula would provide a basis for this plot point. The fact that it was a woman who defeated Dracula is all the more significant to this point. The world already feared witches and powerful women during that time period, Joan of Arc having been persecuted for the same reason only twenty years prior in history. This even coincides with Lisa Tepes' death as well.

Trevor Belmont at the beginning of Castlevania III

Castlevania III has a particularly interesting opening scene for Trevor too. The scene opens with Trevor kneeling before what appears to be a tomb or mausoleum with ruins in the background. To my knowledge these ruins and tomb are never concretely identified by any Castlevania source. One possible conclusion is that Trevor is praying in a church. But this explanation is counter to plot details that the Belmonts were cast out of the church and exiled for fear of their "super human" power. Having Trevor praying in a church doesn't make sense given the Belmont's history with the church.

Castlevania Legends provides (or offers) an alternative identification, one that makes more sense to the plot: that of the ravaged Belmont estate and the final resting place of Trevor's mother, Sonia Belmont. Sonia being killed during the inciting incident of Castlevania III adds another layer to Trevor's psyche and further contextualizes his character's journey through the game. Not only is it his family's destiny to fight Dracula, but now he also has a revenge motive and or a need to avenge his mother's death. To fight for what his mother believed in and the teachings she passed to him. Trevor's character now has actual motivation besides simply destiny.

Then there is also the origin of the fabled Castlevania sub-weapons here. In Castlevania Legends you are able to collect all of the classic sub-weapons: the dagger, holy water, the stopwatch, the holy cross, and the axe. But strangely the player cannot wield the sub-weapons. Instead Sonia gains "soul powers" after defeating the bosses. These powers parallel the sub-weapons in many ways. Castlevania Legends presents the idea that this is first time a Belmont has acquired the sub-weapons. These soul powers Sonia collects imbue the sub-weapons with supernatural power, thereby explaining why these weapons are so powerful against Dracula's forces. Admittedly not all of the soul powers match the sub-weapons' traits, but the majority do.

In numerous ways Castlevania Legends deepens the mythology. There are direct references to and similar rhetoric found in Symphony of the Night and Castlevania III. You can tell that the development team thought very hard about the story and the lore, not just the immediate story they were telling, but on a macro level as well making it all mesh together.


THE PLAYTHROUGH

This game was designed with the intent to be utilized with the Super Game Boy SNES attachment, allowing for different color tinting throughout the game. The title screen in particular uses this coloring to great effect. You have the option here to continue where you left off by using the password feature or start a new game, a feature also seen in the previous game, Belmont's Revenge. Starting a new game gives the player a choice between two difficulties: Standard and Light. This is a first for the Game Boy Castlevanias.

After selecting the difficulty some atmospheric and somber music plays over the narrative text scroll revealing a very detailed picture of Sonia standing before Dracula's castle. Then we're treated to a classic in-game map of the levels with Sonia walking along the bottom of the screen. This is a direct call back to such screens from the original Castlevania as well as a few others. This is another example of placing emphasis on the series' roots.

Level 1 ~ The Haunted Forest: The first level opens with a remixed version of the classic track Bloody Tears which, to me, really starts the game off on an exciting tone. Immediately you'll notice how tight the controls are and how smooth the gameplay is, having retained the refined gameplay from Castlevania II: Belmont's Revenge. Like the previous games Sonia has two whip upgrades, from the leather whip to the chain whip and finally to the fireball throwing whip. Sonia can change directions in mid air allowing for a greater degree in air control as well as crouch-walk (something only Simon in Super Castlevania IV had previously been able to do). Immediately the game offers you the most refined controls of the three GB Castlevanias.

The controls for Castlevania II: Belmont's Revenge are fantastic but the game was considerably light on difficulty. Castlevania Legends provides you with arguably greater controls but also vastly increases the challenges that await you. The first stage of the Crystal Castle in Belmont's Revenge only presents the player with one enemy to kill and thirty enemies total for the whole level including the boss (excluding respawning enemies i.e. the rolling eyeballs). The first stage in level one of Castlevania Legends has you slaying thirteen enemies, 113 enemies total for the whole level (excluding respawning enemies. The bats and ghosts will be the bane your existence). That's almost a 400% increase in enemies. Lest you think a 400% increase in baddies is a bit much, the game offers you a great equilizer:

Burning Mode

Just below Sonia's life bar is another equally long gauge. This is Sonia's Burning Mode Meter. At anytime during the level the player can activate Burning Mode, triggering this second gauge to deplete. While in Burning Mode Sonia is invincible. She's faster, stronger, and untouchable (so you can run through enemies without getting knocked back). Burning Mode lasts until the gauge runs out (only a few seconds). Burning Mode can only be used once per level. The gauge refills at the beginning of each level or after you die and start again. This little feature can get you out of pinch or can be your clutch Boss Killer.
The glow surrounds her when the player activates Burning Mode

Note: I always imagined if Burning Mode were depicted in a movie or anime that it would be Sonia drenching herself in Holy Water, thus every enemy that touched her would burst into flames. The idea came to me from watching Tales From the Crypt: Demon Knight when Jada Pinkett covers herself in Holy Blood.

The level offers a judicious amount of platforming as well along with a few non-linear surprises. There are multiple instances where the player is presented with two paths to take. Depending on which you choose you may find yourself entering a little detour which results in some meat to heal you or missing the detour entirely and progressing further into the level (there are no real obvious indications as to which path is the one that progresses through the level).

Every level in this game contains crossroads like these and if you choose the path that progresses the game then you may miss out on several things such as meat and the classic sub-weapons. Some of these paths are dead ends too, designed to wear you down as well as the clock. There are sub-weapons hidden throughout the levels and if you miss one or more of these secret items then you won't receive the game's best ending. This adds replay value as well as a unique level design not present in the previous GB Castlevanias.

Then there are the "Trap Rooms." Whipping certain candles will activate Trap Rooms where you're dropped into a room with no exits and enemies constantly assault you. This first level has two trap rooms, both identical, where you are surrounded by zombies. These rooms can kill you fast if you don't know what to do. Once you have killed all of the enemies you are magically returned to where you were in the level. But be careful! The candle that housed the Trap Room is also back and whipping it takes you right back into the Trap Room. There is no reward for making it through a Trap Room and you don't receive anything special. They seem to be there just to add something new and challenging to the series.

Once you've made it through all the stages and the trap rooms, taken the detours and found the Axe sub-weapon, you end the level facing the boss: the Creature Bat. Aside from the terribly generic name, this boss is rendered and animated very well. The boss moves all over the screen and actually has fairly decent tracking. As far as I can tell there isn't a safe place to battle this guy without getting hit. The best strategy is to keep moving, bait him, and then get out of his way. Burning Mode can level him off pretty easy but be careful when you use it. Sometimes the boss hangs out in the air for a while and you'll waste your Burning Gauge. Defeat this boss monster and gain his soul power: Wind. This gives you the ability to stop enemies in their tracks.

Level 2 ~ The Castle Hall: This level instantly feels reminiscent of the opening level in the original Castlevania. Classic Castlevania enemies like the Bone Pillers and Flea Men make their Game Boy debut here, once more leaning into a traditional franchise experience. Also introduced here are giant skulls that only move when your back is turned. After a few stages you'll come to a series of five rooms, each room completely the same but featuring different enemies. This is maybe the only blatantly repetitive section in the game in an otherwise fairly diverse layout of levels.

Remember that Soul Power you acquired from the previous level's boss? From the instant you start level two you are able to pause enemies for a time. This is identical to the classic Stop Watch sub-weapon in previous Castlevanias and quite handy when enemies overwhelm you. If you were whipping candles throughout the last level you should have plenty of hearts stocked up to use (your heart stock carries over from level to level). After a few stages you must traverse a vertical shaft. Pausing the enemies here is a big help getting though. At the top there is a crossroads, one path leads to the hidden sub-weapon (the actual Stop Watch) and the other progresses through the level.

From there you cross a collapsing bridge to enter the library. There you come to another branch in the path. Going further down and making your way past a couple of Great Sword Armors you'll eventually come to the boss, the monstrous Death Dragon (a cool looking zombie dragon, my favorite boss of the game). The Death Dragon will move its head up and down spitting fire balls and then pounds its front legs on the ground to knock rubble loose from the ceiling. This is probably one of the cooler looking bosses in the game, but its lack of mobility makes it fairly easy to defeat. Once beaten you obtain a truly awesome Soul Power - Ice/Water: Refills your entire life gauge. This extremely helpful power comes at a heavy cost however as it consumes a staggering 20 hearts

Level 3 ~ The Clock Tower: A classic stage from many a Castlevania game, the level opens with a vertical climb using a signature trope of the original Game Boy Castlevanis: Ropes. This first stage is quite challenging with Ghosts and Bats descending upon you from all sides. Use the Wind Soul Power to stop them where they stand to give you an edge. You need a healthy stock of hearts though, so no dying otherwise they take all of your hearts. Moving up and down the screen can cause enemies to respawn like crazy too, making this stage potentially maddening. There are a lot of stages like this throughout the level so brace yourself. You will get hit, perhaps a lot, so remember you can refill your life bar now with the Ice Soul Power too. After a few stages you come to the first mid-boss of the game: Flying Wolf. This boss looks pretty cool but is fairly simple. He flies back and forth across the screen spitting triple fireballs.

Passed him comes yet more vertical climbs and then a crossroads. There's a path to the left and a path above. The path to the left takes you down a corridor where the path diverges yet again. One path takes you to a new Trap Room (laid out differently than the last) and the other to the Dagger sub-weapon. Head back to the right and continue up for several more stages until... you come face to face with the Grim Reaper himself. Death finally makes his Game Boy debut appearance (not like those knock off Zeldos from the previous GB Castlevanias). His battle can be tough, especially if you don't have many hearts or have emptied your Burning Mode gauge already. If you come prepared and loaded for bear, he's not too bad. Once defeated Death gives you an epic Soul Power - Fire: Damages all enemies on screen!


Level 4 ~  Dracula's Keep: You've reached the top floor of the castle, now making your way to Dracula's throne room for the final confrontation! Playing throughout the level is one of my favorite music tracks of the game "Highest Castle Floor." The stage opens with a long hallway filled with enemies, sliding ropes, and spike pits. From there you climb up into another corridor filled with giant spiders and man-eating worms. The next room opens with a crossroads, either continuing on to the left or going up ropes to another stage. Going up takes you through several stages and some devious traps: Trick candles! These trick candles do not hold hearts but reveal monsters instead! Giant spiders and bats. At the very top of this tower you'll find some meat.

Make your way back down to the crossroads and continue on to the left. Eventually you come to a mid boss: Medusa! For a Game Boy game Medusa looks pretty good here, very similar to how she appeared in Castlevania III: Dracula's Curse. Here she wields a sword and, once defeated, she escapes by flying off as only a Medusa Head. Again, Medusa is a classic boss who has been in nearly every Castlevania game. After this continue on until you come to another crossroads. There's a vertical shaft separated down the middle by a wall. At the top you have a path on both the right and left. On the right lies the path to the hidden sub-weapon, Holy Water. Head up the right for a few stages, watch out for trick candles, and grab the Holy Water. Head back down and back to the other path.

This will lead you Dracula's throne room! But instead of Dracula, Alucard appears! The game goes into a "cut scene" (or the equivalent of a cut scene for the Game Boy).

THE STORY

Alucard and Sonia meet, both shocked to see the other. Alucard pleads with Sonia to leave, that he alone must be the one to stop his father. Alucard, finally coming to terms with his mother's dying wish, feels he must put an end to his father's madness (a direct reference to story elements first revealed in Castlevania: Symphony of the Night). Alucard then reveals the real reason why he wishes for Sonia to leave, that if she were to die he could not bear her loss. Sonia understands his feelings and confesses that Alucard is probably right. But even so, she cannot turn back. Her grandfather believed the powers of light were aligned with her for a reason. And she believes facing Dracula is the reason. She believes this is her fate. Alucard hears the conviction in her voice, and he wants to believe in her. But he feels he needs to see her strength first hand to believe she has the power to destroy his father. Alucard tells Sonia to prepare herself before launching towards her, sword drawn!

That's right, the boss battle of this level is Alucard himself! He transforms into a bat and flies across the screen at you. He lunges at you with his sword and can throw his trademark fireballs that he inherited from his father. Again the graphics here look great as Alucard looks like he does in Symphony (far better than he looked in Castlevania III). After the battle the game goes into another cut scene: Alucard, defeated, now believes Sonia has the strength and power to defeat his father. Both Sonia and Alucard lament having fought each other, also acknowledging their romance has come to an untimely end. Alucard states he must enter a death like sleep to put an end to his accursed bloodline (an action he also takes after the events of Castlevania III). After beating him you gain the Soul Power: Saint, which enables you to fire a projectile blast. The floor then falls out from beneath your feet and Sonia plummets down deep into the bowels of the castle!

Level 5 ~ The Hidden Cathedral: Landing down in the lower depths, you find yourself in a cave system beneath the castle. Bats, mermen, and giant worms attack you down here. Making your way through you come to a crossroads to go right or go down. If you need hearts then go right. If not then head down. There you'll pass through an underground stream on your way to the mid boss: a Minotaur! Another great looking boss, this guy can deal some damage if you're not careful so be on your guard. After that you come to another crossroads: go right or go up. To the right lies an empty room that immediately dead-ends? Looks like we're going up. Going up you'll encounter bats and a Great Sword Armor. The vertical shaft is split down the center, one half going up to a dead end, the other going on to the right.

To the right lies a room with a pit fall. If you'll remember we're now above that empty room from earlier. This room tempts you to leap down onto a little thin platform just above the pitfall. Oops! Sonia misses the landing and plummets down into the pit! You pass down one screen with two candles and a tiny platform. Whip the candles and get a "1up" but keep going down. The floor that was there when you first entered the room at the bottom is now gone! Sonia keeps falling! Congratulations! You've found the BONUS STAGE!

Secret Level ~ The Torture Chamber: Sonia finally hits the dank, musty bottom of the pit. Bats, mermen, and giant worms attack! Moving passed the first stage on downward shambling corpses and spear guards come at you, dead bodies shackled to the walls lying in the background (easily my favorite background of the game). Sonia's path only leads further down. Continuing to the right through a corridor filled with zombies and more, you come to a seemingly empty room. Further into the room you are mysterious stopped in your tracks. You've just stumbled into another Trap Room! Spirits flood the screen flying at you from the left and right in droves. Whip enough to save your life and then continue up the rope on the right.

The next stage offers two paths: up or to the right. Continue to the right to find the final sub-weapon: the Holy Cross. Then head back and go up. There is yet another branching path, again up or to the right. The path up leads to a dead end. Heading back to the right takes you through a room with spikes and mermen and then onward to the boss: the Executioner. This guy is huge and relentless. You're only left with the narrowest of margins to slip passed him and dodge. Make sure you have full life and full Burning Mode gauge! Once defeated you gain the final Soul Power: Demon Magic ~ Destroys an enemy on contact! One last note on this level, it contains another great music track: Dungeon of Silence.

Return to Level 5 ~ The Hidden Cathedral: After escaping the corpse covered Torture Chamber Sonia makes her way back to the Hidden Cathedral. The game returns you to the room just after the battle with the Minotaur. After heading back up to where you dropped down to the secret level, continue across to the next stage. After several stages battling bats and Great Sword Armors you'll come to a rope that extends both up and down to different stages. Going down only leads to more hearts. Climbing up takes you to a room with a large stained-glass window in the background and the final confrontation with the prince of darkness himself, Count Dracula.


THE STORY

The game breaks into a cut scene where Dracula congratulates Sonia, the first human to storm his castle. Sonia reveals that she knows exactly what he is, a vampire, and that he is the cause of much suffering and death. Dracula refutes her, stating that he is there at the behest of humans to fulfill their insatiable desires. Sonia declares humans must fulfill their dreams on their own. She accuses Dracula of no longer serving his own will, but instead has become a slave to the dark powers, no longer able to determine his own fate. Dracula responds that he is in control of these dark powers and will use them to rule humanity. Seeing both her power and beauty, Dracula commands that she give herself to him. Sonia defies him, saying that her power will only be used to protect humanity. Dracula responds with, "As you wish, girl. Then it is your fate to kneel before my power!"

The battle begins! Dracula teleports around the citadel throwing five fire balls when ever he appears. Staying far away from him gives you the best chance of avoiding being hit, but it also makes striking him that more difficult lest you have a fully powered up whip and hearts to supply your Soul Weapons. The Soul Weapon you acquired from Alucard: Saint, will be the best choice, enabling you to fire off a projectile blast, provided you have a stock of hearts to use it. You could use your Burning Mode but better to save it for now. Once defeated the game goes into a brief cut scene. Dracula shows his respect to Sonia, impressed once again by her abilities. "Prepare yourself!" Sonia cries as she moves to strike the final blow. Dracula taunts her as he transforms into his final form!

The second half of the final battle commences as Dracula morphs into a gargantuan beast with giant bat wings and hideous faces all over his body pushing out under his skin. There is a great rendition of the classic track Vampire Killer scoring the battle. The giant demon head spits out eight fire balls that cover the screen. The head itself moves freely about the body, protruding out of the flesh at different points. Now's the time to use your Burning Mode (if you still have it) and strike Dracula down! Once defeated, another cut scene follows: "This cannot be!" roars Dracula, "Me, losing to a human?" Sonia laments him, stating that having gained eternal life he lost his humanity, his ability to love and live for others. "There must have been a time when you too cherished the bonds with the ones you loved... There is no place in the world for the likes of you." As he dies Dracula warns her that he shall return. And she promises him that she, or someone like her, will strike him down again and again for as long as it takes.

VICTORY!

The game ends with a wonderful (and classic) shot of the Belmont hero standing upon a cliff watching the castle crumble. The rendering of Sonia and the castle look great, far better than the prior Game Boy Castlevania ending shots. We then get an ending title scroll stating how Sonia stopped the world from being flooded by darkness. If you beat the game on Light Difficulty without finding the Secret Stage or finding all of the hidden sub-weapons, the game ends here. The screen fades to black and the credits roll.

 If you beat the game on Standard Difficulty but still didn't find the Secret Stage and sub-weapons you'll get just the tiniest bit more to the ending. After the first title scroll, Sonia turns to you and unties the braids in her hair, her hair blowing in the wind. Another title scroll begins basically restating that this story marked the beginning of the age old war between Dracula and the Belmonts. Then the credits roll with Sonia still present on screen.

However, if you managed to get all of the Soul Powers and sub-weapons and played on Standard Difficulty you'll be privy to the best ending. The screen fades yet again to reveal the hidden ending (or best ending) of the game. A new picture of Sonia is shown, a baby in her arms. After sometime Sonia bore a child, a child who would carry on the fate and tragedy of the Belmont family. A child burdened with a cursed fate, who would rise to battle the prince of darkness. This child would one day be praised as a hero by the people, but that is a tale for another time...

And if the game proved too much for you, it even has some cool art for the "Continue?" screen after you lose all of your lives and a neat graveyard picture at the Game Over screen.

THE END


THE REVIEW

 The Castlevania Adventure had sluggish controls and was frustratingly difficult as a result. Castlevania II: Belmont's Revenge had smooth controls but little to no difficulty (one of the easiest Castlevanias to beat). Of the three original Game Boy Castlevanias, Castlevania Legends feels the most balanced, challenging but still fun. If the first two games are polar opposites, then the third game is the happy medium.

Castlevania Legends is the longest game of the three original Game Boy games and possesses considerably more replay value in comparison to its Game Boy predecessors as well. The game offers two levels of difficulty, refined controls, far more in-depth story telling, more bosses, a hidden stage, secret items, five varied sub-weapons, and multiple endings, all of which the previous Game Boy entries did not. The game also has a good soundtrack, in keeping with the typically high quality scores of the series. The music here doesn't always reach the heights of the previous Game Boy games, but it still contains many standout tracks.

Conversely though, the game doesn't possess nearly as detailed backgrounds as the previous games. There is some nice imagery of course, but the look of the game is slightly less dynamic than its predecessors. But even so, The Castlevania Adventure had an entire level with no background at all (I'm talking about you, Level Three!), so at least this game never dropped that low. But really, what's preferable: a game that looks good but plays terrible? Or a game that plays well but doesn't quite look as refined? Between the game you can play versus the game you can't, the choice is obvious. And even so, this game's graphics have held up much better than many of the 3D Castlevanias.

Curiously, there are early design images of Castlevania Legends that show far greater detailed levels and renderings. One has to wonder if the team putting this game together originally had high quality backgrounds and sprites in place but, for some reason or another, had their funding scaled back. After seeing these early screenshots, it makes one wonder what the game was originally intended to look like. Even so, with the scaled back graphics the game still manages so evoke eerie moods and the classic gothic horror atmosphere essential to all Castlevania games.

Images of what the game was going to originally look like

The backgrounds were originally up to Belmont's Revenge standards. What happened to change that?
But without a doubt, Castlevania Legends' shining aspect is its story, attention to mythology details, and faithfulness to series' esthetics. The game feels like a love letter to the series and a secret chapter in the mythology. This game adds more depth to characters, informing their decisions in other games, and providing more three dimensional motivations. There are no contradictions to previous canon nor glaring plot holes. Castlevania Legends' story informs the entire mythology going forward. This game also places Alucard within the firmament of the mythology, pivotal to the origin of the Belmonts. Prior to this he was simply an alley of happenstance in Castlevania III (and arguably the weakest of the four protagonists of that game) who bizarrely transformed into the leading figure of the series without just cause.

When compared to its two Game Boy predecessors (the only games it should be compared to) the game offers more in many respects, yet falls short in two particular areas: the backgrounds and the music. The previous Game Boy games have superior backgrounds and soundtracks, some of the best soundtracks out of the entire series in fact, but that doesn't take away from the fact that Castlevania Legends has a strong soundtrack as well. Castlevania Legends set out to be a celebration of the series, to commemorate the franchise's 10th anniversary. And in that regard the game succeeds wonderfully.

FINAL ANALYSIS

Is Castlevania Legends an embarrassment like Koji Igarashi said? A definitive no (both Nintendo 64 games, The Castlevania Adventure, and Castlevania Judgement are the candidates for that honor not to mention both Lords of Shadow games). Is Alucard the father of Trevor Belmont? That answer is purposefully unclear, allowing the fans to decide for themselves what they prefer (strangely though Konami would lean hard into this story angle for the Lords of Shadow games, making Dracula a Belmont and even going one step further by actually making Trevor and Alucard the same person).

And is it a problem having a female protagonist set in 1450 A.D.? Not in the slightest as Joan of Arc, a real life European warrior, predates this time period by a mere twenty years (Sonia is set up very similarly to Joan too by having "holy powers" and embracing a holy calling). With the plot point that the Belmonts were feared for their supernatural power, having a female lead in this game in fact makes more sense given the hysteria surrounding witches during this era. 

Overall, this game does so much for the franchise that it's hard to find another game in the series that services the franchise and mythology more. There are no continuity errors or plot holes created as a result of this game's story either. And when compared to its direct peers, the previous Game Boy games, Legends offers the player so much more than the others, only lacking in the backgrounds and having a slightly less endearing soundtrack.
Despite all of this, Castlevania Legends still remains divisive among the franchise. Many see it as an eye sore, some going as far as to say it's an abomination that should never have been made. And then there are those who staunchly defend and praise the game, decrying its reconned status and the injustices heaped upon it. Given the results of this detailed analysis, many of the accusations levied against this game appear unfounded and inaccurate, especially when measured against its direct Game Boy peers.

It seems that Koji Igarashi's comments about the game appear to be where much of the negative perspective originates. Many view his opinions as the definitive word on the franchise, coloring the views many have toward this game resulting in such a divisive response. Igarashi is not the creator of Castlevania nor should he have the final say in all aspects of the franchise (just look at the entirety of Castlevania Judgement and the loads of questionable choices in Curse of Darkness. Lament of Innocence has more questionable continuity than Legends). Symphony aside (which he did not direct nor solely write), Igarashi's contributions to the series vary widely in quality. So, anything Igarashi says should be taken with large grains of salt.

Castlevania Legends explored arguably the most significant chapter in the mythology: The beginning. It's easy to see that perhaps Igarashi himself wanted to be the one to tell such an important chapter in the saga, and given his appointed place of power over the franchise, he had the power to recon whatever he wanted and tell the origin story he wanted for the series. Perhaps that is the true reason why he retconned Castlevania Legends.

Regardless, Castlevania Legends is still an officially licensed and released Castlevania game from Konami and nothing about it's story or presentation contradicts previous games in the franchise nor the games Igarashi helmed that came afterwards (it still works, even with Lament of Innocence). And besides, Konami did away with the original timeline anyway by rebooting the franchise with the Lords of Shadow series. In essence, Konami reconned Igarashi's games too. At the end of the day we can each decide our own canon with what Konami has officially presented us.

Given all of the facts, the intentions behind the game, and the context surrounding the game, Castlevania Legends is somewhat of an unjustly vilified game in the series, the very definition of a cult classic. It is possible to enjoy and even love both Symphony of the Night and Castlevania Legends. There is no side to choose between here. Ignoring the comments by Igarashi, and keeping in mind his dubious motivations (and abuse of power?), if you give this game the chance you may discover an enjoyable Castlevania waiting for you to sink your fangs into.

Overall Ranking: 8 out of 10

An essential entry in the Castlevania saga.

And thus ends my longest post yet on the subject of Castlevania.

Please feel free to leave a comment below and share your thoughts on this polarizing game.

And for more Castlevania and video game centric posts please check out these others below.

Keep the blood flowing.

Castlevania Posts


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Monday, March 30, 2020

TOP TEN FAVORITE BELMONTS

TOP TEN FAVORITE CASTLEVANIA BELMONTS
From left to right: Trevor, Richter, Leon, Juste, and Simon
Castlevania is a franchise that has existed for over thirty years. It has gone through good times and bad times, prosperous times and troubled times. It has seen many transitions in the industry and gone through many incarnations itself. But just as Dracula is destined to return time and time again, so too does the Castlevania legacy endure. And while the video games may be in a state of dormancy, the arrival of the Netflix animated series has breathed new life into the franchise. Castlevania has become somewhat popular yet again, new merchandise for the property is on the rise, and in general there is renewed enthusiasm for Castlevania all around.

I myself have reaffirmed my love for the series, its many games, and many great characters. Castlevania was among my first video game obsessions alongside the likes of Ninja Gaiden and Street Fighter. As a kid in the 90's and an adult today, I have spent countless hours playing the games and studying the stories. I love digging deep into the Castlevania lore, discovering the ties that bind characters and how everything fits into place. I even have a strange obsession with genealogy within the Castlevania franchise. Which brings me to one of Castlevania's most unique and enduring traits: Legacy.

Since 1989, with the fifth game in the series, Castlevania has continually shifted to different eras and explored different characters within the saga. Very few video game franchises (or even ongoing narratives such as movies, novels, and comic books) have successfully retired their starring characters and carried on with new heroes. The degrees of successes vary but such a feat usually proves problematic with audiences. Remember when Konami (Castlevania's own company) tried to replace Solid Snake with Raiden? Or how about when Street Fighter did away with EVERY character except Ryu and Ken for SFIII? Or again with Capcom when they tried to replace Dante with Nero in Devil May Cry? Have Riri Williams, Sam Alexander, Amadeus Cho, Jane Foster, Laura Kinney, Robbie Reyes, Avril Kincaid, Miles Morales, Carol Danvers, and more firmly replaced Tony Stark, Richard Rider, Bruce Banner, Thor, Wolverine, Ghost Rider, Quasar, Peter Parker, and Captain Mar-Vell? Successes vary in degree but not really. Has Dick Grayson remained as Batman since Final Crisis? Nope.

Such a task is difficult, which makes what Castlevania has done all the more remarkable. Not only did they do it once, but they have continually done it time and time again. Yes, an argument can be made that certain characters will always be greater than others. But still they've managed to sideline key characters and replace them with all new characters to carry on the same story consistently. It is truly remarkable and rare. I'll even admit that I'm not the most accepting of "Legacy" characters, but even I come to expect a new hero with every new Castlevania now (as well as hope for my favorites to return again). I think a part of it is these new characters having earned their place and the right to carry on the legacy. Where as with other legacy attempts (not all mind you) feel forced and usurped rather than rightful.

As a result of this Legacy trend, and of the thirty plus years of existence, there are a lot of great (and not so great) characters in the Castlevania franchise. Chief among them are the heroic Belmonts, a long lineage spanning nearly thirty games and a nearly one-thousand year storyline. From Leon Belmont in 1094 A.D. to Julius Belmont in 2036 A.D.

Here is a list of my favorite Belmonts. There have been other heroes to take over in lieu of Belmonts such as the arguably most popular Castlevania character, Alucard, the youthful Soma Cruz, and the wickedly cool Shanoa. But we're leaving them for another list and choosing just to focus on the Belmont family here. I will be explaining why I like them and summarizing their respective stories.

Important Note: Konami is actually pretty terrible at connecting the dots between characters and games. There are a ton of missing pieces to the stories leaving much to be interpreted and filled in by our imaginations. To make sense of the greater plot and story, Konami has forced fans to draw their own conclusions regarding many characters. In many cases we'll be supplying a few of our own ideas here and there to fill in the blanks or make sense of certain plots. If you don't like or don't approve of our own conclusions we'd love to hear your own ideas on what these missing story elements could be.

So, without further adieu, here are our personal favorite members of the Belmont family!

Enjoy!






THE BONUSES





#12
REINHARDT SCHNEIDER

Debut Appearance: Castlevania 64 (1999)

Time Period Era: 1852 A.D.
I'm not going to lie to you, I have no love for this character. He's from the original Nintendo 64 Castlevania release, a game that has not aged well. I have played it and defeated it with both heroes, Reinhardt and Carrie Fernandez (Belnades). But I simply cannot bring myself to play this game again. The primitive 3D graphics are extremely hard to endure, while the classic 2D Castlevania games from the 80's and 90's still possess charm and playability (I'd sooner play the horrible Castlevania Adventure on Game Boy than this). Alas, I'm getting off subject here.

Reinhardt Schneider was a descendant of the Belmonts and possessed the fabled Vampire Killer whip (none of this is explained in any detail, either how he is related to the Belmonts nor how he came into possession of the whip). Presumably trained by Nathan Graves, the previous holder of the Vampire Killer whip, fate calls upon Reinhardt when Death reincarnated Dracula within a new body. Reinhardt, along with a descendant of Sypha Belnades named Carrie, enter Castlevania, defeat Death, and prevent Dracula's resurgence.

There are some good moments in Castlevania 64, I'll admit. But overall it is a sad reminder of the early days of 3D gaming. This is an example of the franchise struggling, feeling it needed to change what it was in order to stay relevant in a changing video game climate. With Reinhardt Schneider not bearing the Belmont name, perhaps not even a direct descendant but an offshoot branch of the family, he gets a slot here in the bonuses. While I don't hate the character, he is simply a flat note to me.




 

#11
GABRIEL BELMONT

Debut Appearance: Castlevania ~ Lords of Shadow (2010)

Time Period Era: 1047 A.D. (alternate timeline)

My least favorite Belmont with a bullet. Gabriel Belmont exists in an alternate timeline in the Castlevania franchise, when Konami tried to reboot the franchise with the help of the great and powerful Hideo Kojima. Metal Gear is amazing, but it is vastly different from Castlevania. The production value and effort that went into this game was tremendous and incredible, but oh so misplaced. Given all of the talent and resources that Konami poured into this game, it should've went down in history as one of the greatest video games ever produced. Instead, it'll be remembered as the strongest anyone has ever tried to not be what it was trying to be... What I mean to say is that Castlevania: Lords of Shadow is the furthest from Castlevania that the series has ever been.

LOS is actually a very impressive game in itself, but as a Castlevania game it is an abomination... Okay, I'm sorry, I got sidetracked. Gabriel Belmont is my least favorite Belmont by default, being from the LOS reboot. I actually love his design and Robert Carlyle's characterization. And having Patrick Stewart as his partner and life-narrator is awesome. But...

SPOILER ALERT!!

Gabriel Belmont is the worst Belmont in history as he was completely manipulated by his enemies to kill his own wife. And by the end of it all he becomes Dracula himself. LOS is both the Belmonts and Dracula's origin story. Who knew? So, even if the game hadn't been the farthest thing from Castlevania in the entire series, Gabriel Belmont is not a hero, but in fact history's greatest villain. That's not good if you're from a bloodline of heroes.

In Simpson's Comic Book Guy's voice, "Worst. Belmont. Ever."





THE TOP TEN





#10
DESMOND BELMONT
Debut Appearance: Castlevania ~ Order of Shadows (2007)

Time Period Era: 17th Century (not clearly defined, presumably prior to Simon Belmont)

From the one Castlevania mobile phone game! What's to say about Desmond Belmont? I kinda like his design, even with the spikey anime hair. The red hair falls in line with Ayami Kojima's red-headed redesign for Simon Belmont too (and would make sense if Desmond is Simon's father). Other than that there isn't much else about him in this mobile phone game. The gameplay is just terrible (as you'd expect from a mobile phone game in the 2000's) so playing as Desmond isn't all that great.

Desmond's story is pretty interesting though as it delves deeper into Dracula's cult of worshippers, the Order of Shadows (well before the Lords of Shadow). In particular their leader, Rohan Krause, is trying to bring about Dracula's resurrection. Desmond, along with his two sisters Zoe and Dolores (strange names for women in 17th century Romania, yes?) set about to stop the Order of Shadows, who murdered their parents, and prevent Dracula's return. It isn't specifically stated when this game takes place in the timeline, only that it occurs in the 1600's, which would make Desmond either Soleiyu Belmont's son or grandson or Simon's father or grandfather. That is unless Simon is the son of either Zoe or Dolores (God, these names! It's like if Simon or Richter were named Doug or Trayden). Anyway, delving deeper into the cult that supports Dracula from the shadows is a great idea and worth further exploration, giving lesser known Belmonts something to do between Dracula's resurrections.







#9
SOLEIYU BELMONT

Debut Appearance: Castlevania II ~ Belmont's Revenge (1991)

Time Period Era: 1576 A.D. thru 1591 A.D.

There's not a whole lot to say about this Belmont as he never headlined his own game. There isn't even much official art for him either save for one or two pieces. There are a few pieces of fan art out there and even an officially licensed comic book from IDW which... depicts his conception? You have to see it to believe it but it's there. Designwise their isn't much to Soleiyu but it's in his story where the character becomes the most interesting. Soleiyu is the son of Christopher Belmont and was involved in one of Dracula's more sinister schemes.

Upon Dracula's resurrection in 1576, the vampire lord kidnapped Christopher Belmont's newly wed wife, Illyana. Christopher and Illyana had consumated the marriage and neither had realized that Illyana was already pregnant. But Dracula sensed the new life growing inside her and fed Illyana some of his blood. Dracula had yet to bite Illyana before Christopher rescued her. Dracula's blood didn't transform Illyana or Soleiyu but it left Soleiyu susceptible to the vampire lord's influence. When Christopher defeated Dracula, the count endured, biding his time and regrowing his power for 15 years. On Soleiyu's 14th birthday Dracula made his move. He used his influence over Soleiyu and placed the young Belmont under his control. This forced Christopher to once again battle Dracula but also his own son. This marked the first time a Belmont was pitted against another Belmont.

Luckily Soleiyu's story has a happy ending. Christopher freed his son from Dracula's influence and the two battled and defeated the dark lord for good. Soleiyu survived to carry on the legacy, likely with more conviction having witnessed Dracula's insidious powers for himself. It would be cool to see Soleiyu redesigned by Ayami Kojima and learn how his story ended (hunting down the Order of Shadows perhaps?).







#8
LEON BELMONT
Debut Appearance: Castlevania ~ Lament of Innocence (2003)

Time Period Era: 1094 A.D.

In the prime Castlevania timeline Leon Belmont is the first Belmont to fight the forces of the supernatural. The game itself isn't all that great and the story is fair, presenting a few problems to the saga as a whole. Leon is given an angry and headstrong personality which is appropriate given the circumstances, but personally I don't find his character all that compelling. It is also worthy of note that Leon is one of the only Belmonts NOT to battle Dracula (although they were friends at one time ((my least favorite part of the story))). Ayami Kojima once again knocks the design out of the park, which is probably the best aspect of Leon's character. What I like most about this game and Leon's story is that it tells the origin of the Vampire Killer whip.

Leon Belmont was a french knight of the crusades along with his friend Mathias Cronqvist. Mathias returned home to find his wife dead from illness and Leon's wife kidnapped by a powerful vampire by the name of Walter Bernhard. Leon leaves the Holy Order of knights to rescue his beloved Sara from the vampire. On his way to the vampire's castle he is stopped by a man named Rinaldo Gandolfi, an alchemist, who bequeaths Leon with a mysterious whip. The whip is strong against the supernatural. With the whip in hand and his sword, Leon enters Walter's castle. After a long battle Leon rescues Sara but does not defeat Walter. They return to Rinaldo's and discover Sara has been turned into a vampire. Sara begs Leon to end her life. Using alchemy, Rinaldo takes Sara's spirit and infuses it into the whip, thereby making the whip lethal to vampires. Leon returns to Walter's castle and defeats him.

SPOILER ALERT!

Mathias, Leon's old friend, emerges from the shadows as Leon defeats Walter. Mathias reveals that it was he who orchestrated Sara's capture by Walter, all to have Leon defeat the vampire so Mathias could steal Walter's vampiric powers. After fighting God's holy wars and returning to find his wife dead, Mathias vowed to curse God and all of God's creations as vengeance. Using Walter's powers, Mathias transforms himself in the most powerful vampire the world has ever seen and eventually begins calling himself Dracula (although it is never revealed why). For this great betrayal, Leon vows to hunt Mathias and his ilk for all eternity until Mathias answers for his atrocities.

You know what, I'm cool with the Leon Belmont stuff and the origins of the Vampire Killer whip. I like that stuff, although Sara's fate is brutal and sad. And while Walter Bernhard is a weak villain and pale imitation of Dracula (with a terrible name too) I feel he fits well with this game and story. What really ruins this game for me is the Mathias Conqvist stuff, contradicting elements from Symphony of the Night as well as muddying the canon in general (the real life story of Vlad the Impaler is supposed to be a part of Castlevania's lore too and this makes that very difficult to reconcile). But this is a list about Belmonts. I'll save my big gripes about this game for another time.







#7
JULIUS BELMONT
Debut Appearance: Castlevania ~ Aria of Sorrow (2003)

Time Period Era: 1999 A.D. thru 2036 A.D.

Hero of the greatest Castlevania story NEVER told. Julius Belmont has never had a game of his own but he has been playable in two games, Aria of Sorrow and Dawn of Sorrow (and a third if you count the online only release Harmony of Despair, which doesn't have a story or place in the timeline though). He's very fun to play as but mostly feels like mere window dressing (I mean, c'mon, those games are about Soma Cruz, not Julius Belmont).

Designwise he sports a silly beard/goatee thing, a scarf, a leopard-skin coat, and strange blue pants with weird black stripes over the crotch and inner thighs. He is one of the more "interesting" Belmont designs, for sure. There was a time when Japan thought this look was great as even Dante from Devil May Cry received a similar make-over in DMC2 (his alternate "Diesel" costume). I've never claimed to have any fashion sense or taste myself, but Dante's Diesel look, and subsequently Julius' design as well, are pretty laughable to me.

As a character though his story is pretty cool and potentially epic. In 1999 humanity almost ended in what became known as THE DEMON CASTLE WARS. Dracula had returned more powerful than ever and plunged the entire world into darkness and chaos. Monsters spread across the globe like a plague nearly wiping humanity from the face of the Earth. It was then that Julius Belmont embraced his destiny and, along with a group of others, defeated Dracula, finally succeeding in ending the dark lord's reign of terror for good. Dracula was truly defeated once and for all and his demon castle was sealed away in an eclipse. In the aftermath though, Julius lost the Vampire Killer whip in the castle as well as losing his memory. Years later Dracula's soul was reincarnated in a child name Soma Cruz. Later still, in the year 2035, Castle Dracula emerged from the eclipse. Soma, now a young man, and Julius reentered the castle. Julius and Soma faced off, with Julius ultimately believing in Soma's goodness and willpower to contain Dracula's evil spirit.

Sadly, Julius' finest hour happens off screen, an important piece of exposition to be sure, but ultimately just a piece of background information informing the story of Aria of Sorrow. Julius shows up again in Dawn of Sorrow, once more as a supporting character (still mere window dressing). He has a lot of potential and I'd love to see his story properly told in a game all his own someday. And as for that design... it's not really representative of modern times, especially not 2035, as it is purely an early 2000s Japanese fashion statement. It just needs some tweaking.







#6
JUSTE BELMONT

Debut Appearance: Castlevania ~ Harmony of Dissonance (2002)

Time Period Era: 1748 A.D.

Juste Belmont (pronounced "Joost") is Simon's grandson and the next Belmont to step foot inside Dracula's castle after Simon (that we know of). Famed Castlevania artist, Ayami Kojima, lends her tremendous talents once again here and the results are breathtaking. Juste's design is simply incredible and the best aspect of his character, with an aristocratic wardrobe that Alucard would approve of. Juste is a french name, once again nodding to the Belmonts french heritage. In truth it seems Juste draws a lot from his heritage, having inherited magic manipulation from his ancestor Sypha Belnades. And maybe resembles his great great great great grandpa Alucard (depending on what Belmont lineage you believe). As a character he's fairly young and his hotheaded adolescent attitude reflects that. Juste is a great combination of traits from characters of the past that have strengthened the Belmont bloodline.

For his story, fifty years have passed since Simon lifted the curse and purged Dracula's evil from the countryside. Juste's girlfriend, Lydie, has disappeared and Juste's best friend, Maxim, leads them to where she's been taken. A great fog blankets the land, parting slightly to reveal a mysterious castle. Once inside the two friends split up to find Lydie. Finding various spellbooks allows Juste to combine new magic with the magic properties of his family's subweapons to create new devastating attacks. In the castle Juste encounters Death, learning that he is in fact within Dracula's castle. Death himself is surprised to see the castle appear. Death believes someone is manipulating events to use Dracula's castle for their own ends. Juste discovers an evil spirit has possessed his friend and is using Dracula's remains to steal the vampire lord's powers.

Juste makes for a fine protagonist in a solid "Metroidvania" style entry for the series. In many ways he's not the typical Belmont, looking like a vampire himself, using magic like Sypha, with a youthful spirit. It's just these qualities that make him distinct and unique among his fellow whip-wielding heroes.







#5
CHRISTOPHER BELMONT
Debut Appearance: The Castlevania Adventure (1989)

Time Period Era: 1576 A.D. thru 1591 A.D.

I used to not think much of Christopher Belmont. In fact I used to think he was the worst Belmont of them all. This feeling was based off of my feelings toward his debut game, The Castlevania Adventure. Even though I thoroughly enjoyed his second game, he wasn't given nearly as much characterization as his son, Soleiyu. Hell, I even dismissed the Castlevania comic book from IDW once I saw it was Christopher who starred in it.

My outlook on Christopher has changed recently upon finally defeating that brutal slog that is The Castlevania Adventure. I followed that up with the vastly superior sequel, Castlevania II: Belmont's Revenge and finished it all off by rereading the comic books from IDW (which I hadn't read since they first saw release). I am pleased to say that my appreciation for this Belmont has grown tremendously. The Castlevania Adventure is still the brutal slog it always was, but it brought with it new elements to the series, elements that were refined and perfected in the sequel. While that increases my fondness for the games, it was the comics from IDW that changed my whole outlook on Christopher.

Nearly one hundred years have passed since Trevor Belmont last fought the powers of darkness. All Christopher's life he's been told of the Belmont's legacy and the destiny that awaits him. And a destiny fighting against nightmarish creatures terrifies him. But it has been nearly one hundred years and the evil hasn't reared its head. Christopher begins to believe he may actually be spared his horrible destiny. On the night of Christopher's wedding Dracula is resurrected. The Belmont's family friends and fellow hunters ready themselves for battle, even Illyana, the new matriarch of the Belmonts. Everyone is ready... except Christopher. Christopher is hesitant and reluctant to accept his destined role.

Having been defeated by Sonia Belmont first and then again by her son, Trevor Belmont, the first thing on Dracula's mind upon his resurrection is to wipe out the Belmonts. Dracula taunts Christopher, desecrating the graves of Christopher's parents and kidnapping Illyana. Christopher and his close friends set out to rescue Illyana, not with anger burning in his chest, but with fear. Christopher sees Dracula for the truly terrifying figure that he is. Christopher is cautious when going into battle against the count, fearful for his wife and his friends beside him, and afraid that he will not be up to the task and fail his ancestors. Even amongst all his fears and doubts, the Belmont finds the strength of his bloodline within him and the courage to carry him onward.

Christopher has his first battle against Dracula and manages to save Illyana, but sadly loses some friends in the battle. Christopher wins the initial encounter, but Dracula regroups and raises his demon castle from ruin. With his family safe, and having discovered the truth of his legacy, Christopher sets out for Dracula's castle, making his way through, and ultimately defeating Dracula... or so he thought. Dracula was beaten but not vanquished. The vampire lord had tainted Christopher's unborn son when Illyana was captured. Biding his time until the boy was a young man, Dracula finally enacted his revenge, striking again at Christopher's loved ones. Christopher set out to fight Dracula once again, worry in his heart for his son, Soleiyu. With the power of light on his side, Soleiyu is freed from Dracula's influence and Christopher finally vanquished the dark lord.

I couldn't see how layered Christopher Belmont really was when I was younger. It was only recently with revisiting his games and the comics that I truly came to appreciate his character, his reservations, fears, and doubts making him far more three-dimensional and relatable. He is also surprisingly one of the more prolific Belmonts. If you count the digital only Wii game, Castlevania The Adventure Rebirth (2009), as its own game then Christopher stars in three games all his own plus a comic book series. Not too shabby for the Game Boy hero.






 
#4
TREVOR BELMONT
Debut Appearance: Castlevania III ~ Dracula's Curse (1989)

Time Period Era: 1476 A.D. thru 1479 A.D.

When I was younger and first played Castlevania III: Dracula's Curse I was disappointed that Simon was not in the game. Simon was my boy. I had no real fondness for Trevor. He needed the help from three others too. Simon didn't. It wasn't until later that I began to appreciate the greatness of Castlevania III, the alternate paths and multiple characters therein. Castlevania III also introduced the time jump into the series, exploring a different era in history, a story element that would become a staple of the series. Growing more obsessed with Castlevania lore and mythos, I liked how Trevor ended up with Sypha, their union resulting in the strengthening of the Belmont bloodline.

Also Trevor's ties to Alucard always kept him somewhat a part of the storyline moving forward. The fight with Trevor, Sypha, and Grant's dopplegangers in Symphony of the Night is one of my favorite parts of that game. And when I found out that Castlevania: Curse of Darkness took place in Trevor's time I was quite excited. I like Ayami Kojima's redesign of him for that game but the characterization within the game left a bit to be desired (he's kind of an arrogant douch, not how I envisioned him at all). And then there's the embarrassing Castlevania Judgement portrayal... ugh.

Needless to say, the Netflix Castlevania series is easily the best thing to happen to Trevor Belmont outside of his initial appearance. Richard Armitage is incredible as Trevor, so good in fact that the next Belmont to appear in the show (if the show decides to explore a different era in the Castlevania timeline) will have a steep climb ahead of them. I want the Netflix show to jump to other eras and explore other Belmonts, but the current cast is so good that I don't know if audiences would be accepting of a new cast of heroes.

Anyway, Trevor's story begins with his mother Sonia, the first Belmont to battle and defeat Dracula. After Sonia's victory over Dracula the people of Wallachia became fearful of her power and that of the Belmont family. During Trevor's childhood the Belmont house was burned and destroyed (either by fearful people or Dracula's remaining hordes. Konami wasn't clear on how exactly that happened). Sonia continued to raise Trevor to be a hero, teaching him how to fight the supernatural and wield the Vampire Killer whip. Twenty-six years after Sonia had defeated Dracula, the lord of darkness was resurrected by his followers. The vampire lord's first act was to kill Sonia Belmont.

note: the above paragraph is my own conclusion that bridges the gap between Sonia's game and Trevor's game. Konami never officially explained the story that occurred between games, leaving us fans to fill in the blanks ourselves.

Castlevania III opens with Trevor kneeling before Sonia's grave at the ruins of their old home, the Belmont Mansion. He rises, his mother's whip and sacred weapons in hand, and sets out to fulfill his destiny. Along the way he encounters three others who were effected by Dracula's evil, Sypha Belnades, Grant Danasty, and Alucard. The four heroes join forces and lay siege to Dracula's castle. Together their combined might is enough to defeat Dracula and his creatures of the night. But the victory is short-lived as only three years later the Devil Forgemaster Isaac attempts to raise the master of darkness from the grave. Trevor, along with another of Dracula's forgemasters named Hector, manage to put an end to these dark machinations and keep Dracula rotting in the ground for nearly a century to come.

While Simon may be the first and most prolific hero of the Castlevania franchise, Trevor's contribution has been perhaps more influential, being referenced in several other games and informing events and characters of other games as well, such as Symphony of the Night, Curse of Darkness, Castlevania Legends, and even Castlevania Judgement. I find what makes Trevor so memorable and unique are the characters that surround him. He has the best supporting cast of all of the Belmonts. And thanks to the Netflix show, Trevor Belmont may be remembered by most as the greatest Belmont of them all.








#3
SONIA BELMONT

Debut Appearance: Castlevania Legends ~ Dark Night Prelude (1997)

Time Period Era: 1450

The matriarch of the Belmont family. Leon Belmont may have been the first in the bloodline to wield the whip and battle the supernatural, but it was Sonia Belmont who first embraced destiny, who first fought and defeated the prince of darkness, and set the bar for all Belmonts after. At least according to the in-game story and lore.

Women in Castlevania as a whole are usually supporting characters. The heroines' abilities (if they have any) are almost exclusively magic based in nature, not physical like the male characters. The villainesses are pretty varied however, ranging from the monstrous to the seductive. Sonia Belmont too possesses magical characteristics, having "holy" powers of a sort, so she also fits the traditional Castlevania female archetype. Her design is a bit scantily and showing off some skin, but it's cool too. The design is actually in keeping with Simon, Trevor, and Christopher's original designs (also showing lots of skin. Simon may be less clothed in fact!), even sporting the same blonde hair as them.

Obviously being a woman makes her distinct among the other Belmonts. But what sets her apart from any other woman of Castlevania is her physicality. Despite obtaining magical items (something which nearly all Belmonts tend to do), Sonia is still a whip wielding badass like the other Belmonts. She's every bit the warrior that her kinsmen are. According to the game's story she is the first of the Belmonts to take on Dracula and defeat him. This began the Belmonts eternal feud with Dracula. Sonia fulfilled Leon Belmont's promise and passed on her training to her descendants.

Vlad Tepes Dracul's first reign over Wallachia occurred in 1448 A.D. He unleashed his nightmarish creatures upon the land and gained total dominion over Wallachia. In 1450 a mansion along the Wallachian countryside was attacked by Dracula's hordes. The mansion belonged to the aristocratic Belmont family. The youngest member of the Belmonts, 17 year old Sonia, was the lone survivor of the attack. She had been trained by her grandfather since childhood to be a warrior and vampire hunter, the legacy set down by her ancestor Leon Belmont. Destiny set its sights upon Sonia the day she was born, holy powers strongly aligning with her. The day Dracula's monsters slaughtered her family, she learned why the holy powers had chosen her.

Sometime before this, while hunting monsters in the wilderness, Sonia encountered the son of Dracula. Alucard was taken with the young woman and her he. The two fell in love and began seeing each other in secret. As Dracula's reign of terror continued, and Alucard's love for humanity grew, the son could no longer stand idly by. Each on their own, Sonia and Alucard set about to stop Dracula. Word began spreading among Dracula's minions of a human battling their way through the castle. Upon nearing the throne room Sonia again encountered Alucard. He was stunned to learn that she was the human who had filled the creatures of the castle with dread. Worried for her life, Alucard pleaded with Sonia to turn back. Sonia refused to yield, assuring him that she had the power to stop Dracula.


Alucard needed to see this power for himself. The two lovers battled, Sonia emerging the victor. Alucard was convinced and wished her luck. Sonia bid her lover farewell and continued on to Dracula's keep. The vampire and the vampire hunter were locked in a battle to the death. After fighting Dracula in his humanoid form and then in his true demonic form, Sonia triumphed. Sonia rid the land of Dracula's nightmarish plague and brought peace to Wallachia. Sometime later she bore a son whom she would pass on all she knew and train as her grandfather had trained her.

It is alluded to, but never explicitly said, that Alucard is the father of Sonia's child, making Alucard Trevor's dad. This is a source of contention among some fans of the series. To me it makes perfect sense. I always wondered how mere humans, like the Belmonts, could single handedly battle and defeat Dracula, let alone all his hordes especially when this interpretation of Dracula is so vastly powerful compared to most others. The answer lies within their bloodline. Alucard was half vampire. He possessed a vampire's strength, but much of his vampiric traits were recessive. Trevor likely inherited his father's strength, but most of the vampiric traits were absent, being only a fourth vampire. Then of course with Trevor falling in love with Sypha also further strengthened the bloodline. Alucard was in his coffin when Sonia had Trevor, never knowing Trevor was his son. This would also explain why certain Belmonts resemble Alucard (Juste Belmont for sure).

At the time of the game's release in the late 90's, anime was just starting to become really popular. I was discovering strong female characters like Motoko Kusanagi and Iria and others. Sonia came in at this same time when I couldn't get enough of characters like this. Doubtlessly this is a part of why Sonia appealed to me so much. To quote Spike Spiegel from Cowboy Bebop, "I love a woman who can kick my ass." 😍







#2
RICHTER BELMONT

Debut Appearance: Dracula X ~ Rondo of Blood (1993)

Time Period Era: 1792 A.D. thru 1797 A.D.

There are a few kinds of Castlevania games, the best of which being those games produced in 2D. Among the 2D Castlevania games there two kinds: Classic Castlevania and what are commonly referred to as "Metroidvania." The classic type that most agree upon as the best is Rondo of Blood. The Metroidvania type that most agree on as the best is Symphony of the Night. Both games feature Richter Belmont. Coincidence? I think not.

Richter Belmont was perhaps the first protagonist in the franchise to introduce style and attitude to the series. Designwise Richter's striking blue uniform, ripped off sleeves, and white headband were beyond anything the series had produced before. The anime art style made the game feel more modern and cool. Then there's his dexterity and power beyond any of his previous kinsmen. Richter has an awesome backflip move which is quite handy. In SoTN he has a killer slid-kick, epic shoulder-ram, and super-human high-jump/uppercut punch. And to top it all off he has a super-move that would change the game forever: the Item Crash. Looking at the story as a whole it appears as if the Belmont bloodline has grown more powerful with every generation, the Holy powers that first manifested in Sonia now reappearing in Richter.

Nearly one hundred years have passed since Simon Belmont last put Dracula in the grave. Dracula's devote follower, the dark priest named Shaft, resurrected the vampire lord and set about restoring his full power. Dracula's forces once again overran the countryside, sacking villages and slaughtering the inhabitants. Upon arriving at Richter's village Shaft abducted four women to be sacrificed in rituals to bring about Dracula's full strength. Among the four women were Richter's girlfriend, Annette, and a young mystic named Maria Renard. It seemed Dracula had plans in motion to ensure his ultimate victory. But neither Dracula nor his followers could've anticipated the sheer power of Richter Belmont. With the help of Maria Renard and her magic, Richter rescued all of the captives and struck down the count.

There was no chance Dracula could stand against the overwhelming power of Richter Belmont. If the young Belmont couldn't be defeated then the master of darkness would find another way. Once more the evil priest Shaft enacted Dracula's next plan, placing a dark spell upon Richter. With Richter under their evil influence, they manipulated him into raising the ruins of Castle Dracula and assuming the role as lord of the castle. Sensing the massive shift in power, Alucard once more awakened after a three hundred year sleep. The son of Dracula allied with Maria Renard, entered the castle, and together they freed Richter from the evil enchantment. Weakened, Richter had no choice but to stand aside and watch as Alucard faced down his father one final time.

I first came to know Richter in the Super Nintendo game Castlevania: Dracula X, a largely unique port of Rondo of Blood (it's basically a different game altogether). The SNES Dracula X was a much harder game than Rondo, but at that time there was no other way to play Dracula X. Something about Dracula X called to me. After renting the game I bought it and played it endlessly. Not since Simon Belmont had I embraced a Castlevania hero like Richter. We were like brothers in arms, Richter and I, battling for hours upon hours through the game, until together we were at last able to beat the game without losing a single life. That was probably my proudest moment (or near the top at least) in my Castlevania excursions.


I know Richter disgraced the Belmont legacy in Symphony, but he is still nearly my favorite Belmont. After Rondo of Blood the whole franchise changed, both in terms of design and layout. Likely it was the arrival of Koji Igarashi to the Castlevania development team. But I like to think Richter had something to do with it too. And for the record, while Ayami Kojima's redesign of Richter is awesome, I still prefer Richter's original design by far.







#1
SIMON BELMONT
Debut Appearance: Castlevania (1986)

Time Period Era: 1691 A.D. thru 1698 A.D.

My preferences of Castlevania's heroes should be well known by now and this should come as no surprise. The original hero of the franchise, Simon Belmont was the first hero I came to know in the series, playing games like Castlevania II: Simon's Quest and Super Castlevania IV. Simon was who I cut my teeth with and forged my life long love of the series with. He's the one character (outside of the badguys) who has appeared in the most games (many of them pseudo remakes of the original game though) including the first four games Konami produced: Castlevania, Vampire Killer, Simon's Quest, and Haunted Castle. Simon was the hero when Castlevania debuted on Super Nintendo and next on the obscure Japanese system Sharp X68000 (later released in the US on Playstation as Castlevania Chronicles). And finally he headlined the grotesque Castlevania Judgement.

In terms of character the details are somewhat vague as to exactly what kind of person he is. Simon has typically been characterized as barbarian-like yet his parents (presumably Desmond Belmont or one of his sisters) were not at all. And there is a return to the Belmonts being somewhat well-off and aristocratic after him. Also, Desmond and Juste, the surrounding Belmonts, had friends and family but Simon seemed to have no one. So what happened to Simon? Since Konami hasn't explained any of this in great detail, here's Simon according to me:

SIMON'S STORY

Born in a prosperous period for the Belmonts, Simon spent his initial years being raised by his parents, told of his destiny to battle the darkness, and shown the sacred weapons that he would one day inherit. One day while Simon was still young Dracula's followers laid siege to the Belmont's home, killing Simon's family. The boy only just escaped with his life. The horror of watching his family brutally murdered in front of him galvanized him. He became the last Belmont. From that moment it ceased to be destiny and instead became sheer revenge.

Simon escaped to the north, hunted and hounded by Dracula's night creatures. There, in the wild, he met a nomadic tribe of barbarians who took him in. Spending years with them Simon trained his body and discovered the great strength of his bloodline. Growing into a strong man, Simon returned to his birth home, retrieved his family's weapons, and set out alone to destroy Dracula. Over the centuries the Belmont bloodline had grown very powerful, Simon being the most powerful Belmont yet to be with seemingly super human strength and endurance. Motivated purely by revenge, his great power was focused. After a brutal and intense trek through Dracula's lands, into Castle Dracula, and up to Dracula's throne room, Simon defeated the lord of darkness.

Simon returned to the ruins of his home and began picking up the pieces of his old life, learning more about his family and their heritage. As the years passed Simon rebuilt his home. But each year Simon felt a weight bearing down upon him and a shadow growing over the land. Seven years later Simon felt his lifeforce about to be snuffed out by an invisible hand. And Dracula's monsters were once again roaming the countryside. Meeting with a mystic it was revealed to him that a death curse had been placed upon him by Dracula. In order to lift the curse and save himself from death he had to find Dracula's remains and burn them. Dracula's followers had scattered the remains about the land. Simon quested across the countryside, gathered Dracula's body parts, returned to Castlevania, and burned them. The curse was lifted, but Simon had inadvertently resurrected the vampire lord. Now having all of his family's sacred weapons and a deeper knowledge of Dracula, Simon was able to truly defeat Dracula.

Now, depending on what you believe, Super Castlevania IV is a continuation of Simon's story, the third and final chapter of his epic. Or SC4 is merely a retelling of the original game, only more elaborate. Well, the "best" ending in Simon's Quest does show Dracula's hand rising out of the grave and that's exactly how SC4 begins so maybe...

Anyway, I've always looked at Simon as one of the strongest Belmonts, his barbarian design lending to a belief that he is a strong silent type loner hero, kind of like Guts' Black Swordsman persona in BERSERK. Guts is another of my favorite pop-culture characters and Simon having a similar personality and intensity to Guts just sounds awesome to me. It also makes Simon distinctive among the Belmonts. Anyway, a lot of my love for this character has to do with Simon being the first hero in the series I encountered and, through playing as him, I came to love the series. It was also my formative years so I was already quite impressionable.

Oh, and while I prefer Simon's original design, I actually really enjoy Ayami Kojima's redesign of him, red hair and all!

And there you have it! My favorites of the Belmont clan!
From left to right: Leon, Sonia, Trevor, Christopher, Simon, Juste, Richter, Reinhardt, and Julius

Who are your favorite Belmonts?

Let's discuss! Leave a comment below and lets gush some more over Castlevania!

For more Castlevania and video game appreciation please check out these other posts below!




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