Wednesday, March 18, 2020

GAMING DIARIES: CASTLEVANIA II ~ BELMONT'S REVENGE (1991)

GAMING DIARIES
I've been gaming since the 1980's when my dad bought our family our very first NINTENDO ENTERTAINMENT SYSTEM a.k.a. the original NES. I was just a little kid back then and I had no real talent for gaming. Either that or the games were really hard! To spare my ego I'll say it was probably a combination of the two. Anyway, we had only a few games and I maybe beat one or two legit and the rest I used my GAME GENIE on to cheat and destroy.

Years passed and I got a hand-me-down SUPER NINTENDO (when the NINTENDO 64 and PLAYSTATION were popular). If the games on the NES were my foundation and the genesis (SEGA?) of my love of gaming, the SNES cemented that love of gaming for life. Games like SUPER METROID, SUPER CASTLEVANIA IV, and SUPER STREET FIGHTER II were directly responsible for making me the life long gamer that I am. The big difference with these games was that I was older (with slightly more talent though not much) and I could beat these games!

While falling in love with the SNES I came to know the greatness of the SEGA GENESIS! Then came the Playstation followed shortly by the PS2 (the first console system I ever bought on the very launch day) and so on and so forth. During my college years was probably the height of my gaming career, discovering and playing many of my all-time favorites and acquiring my greatest gaming achievements.
Now much older, and having acquired a somewhat decent collection of systems and games, I am  trekking back through the stacks and knocking out some of those harder games from my childhood that kicked my ass. Not to mention the extensive backlog of games I purchased but never had the time to get to.

Here are the diaries of my gaming misadventures!

THE CASTLEVANIA FRANCHISE


 I first came to know the Castlevania franchise with the game CASTLEVANIA II: SIMON'S QUEST on the original Nintendo Entertainment System. I was too young to really understand why this game was perfectly suited for me, or more accurately, I hadn't grown enough as a person with my own preferences and personal tastes that would align with those of Castlevania (I was a kindergartener after all circa 1988 or 1989). But it wouldn't be long before I realized that this game had everything I loved and would grow to love in it. I already had a healthy appreciation for kaiju, dragons, and dinosaurs. And a love of Gothic Horror was soon to come.

In 1990 Universal Studios had a grand celebration of their Universal Monsters properties, rereleasing all of the classic monster movies on VHS along with toys, puzzles, and various merchandise. I begged my parents for the CREATURE FROM THE BLACK LAGOON vhs tape that Christmas. And, like wonderful parents, they delivered! Then it was Frankenstein later that next year followed by toys and more (including an awesome coloring book that had brief retellings of all of the Universal Monsters' first films). That period right there cemented a life long love of these characters and Gothic horror. And naturally a life long love of Castlevania as well.

While Castlevania II: Simon's Quest was the first in the series that I ever played, it was not the first Castlevania I ever owned. My friend, Drew, owned Simon's Quest and I merely borrowed it. Strange enough though was that the first in the franchise that I would own was also a "Castlevania II." Gifted to me from my cousins, just the cartridge and nothing else, was CASTLEVANIA II: BELMONT'S REVENGE for the original gray brick GAME BOY.

THE CONTEXT

Castlevania II: Belmont's Revenge was released in July of 1991 in Japan, predating Super Castlevania IV by several months. It was the fifth wide released game in the franchise following after CASTLEVANIA III: DRACULA'S CURSE on the NES (it was the seventh game in the series if you include VAMPIRE KILLER and HAUNTED CASTLE). A Castlevania II coming AFTER Castlevania III? And there's another Castlevania II also?! Wait, what?! Konami made my head hurt way back then (glad to know Konami hasn't changed, right?).

Confused as to why there were two Castlevania II's? Well, this was the sequel to the first Game Boy Castlevania title, THE CASTLEVANIA ADVENTURE (check out our tour of that game too!). In Japan the titles for these games were LEGEND OF DRACULA and LEGEND OF DRACULA II, easy to distinguish from the main console series. Why in America the game wasn't called The Castlevania Adventure II is up for speculation (I suspect it was named differently to disassociate itself somewhat from the truly rough experience that was The Castlevania Adventure, a game that is only considered "fair" at best).

The Castlevania Adventure was an early game on the Game Boy and as such it was a less than perfect game offering very little in terms of gameplay to endear fans (it did have a great soundtrack and some new features for the franchise though). Yet Castlevania remained a strong and successful series on the Nintendo consoles garnering many fans. Konami refused to give up on the idea of a handheld Castlevania game. Having a foundation to build from and knowing what not to do, Konami developed a second Castlevania for the Game Boy. And they succeeded in spades.

Castlevania II: Belmont's Revenge was the first handheld Castlevania game I ever played and I have nothing but fond memories for it. It may in fact be the first Castlevania game I ever defeated on my own without help or needing to cheat (although that honor might belong to Super Castlevania IV as my memory is a little fuzzy on which one I beat first). Castlevania II: Belmont's Revenge is just plain fun and a joy to experience, held up by many Castlevania fans as one of the finest entries in the entire franchise. And I agree. For many years this was the only handheld Castlevania game I had played. It was a decade or more since first experiencing Castlevania II: Belmont's Revenge that I found and secured a copy of The Castlevania Adventure for myself.

The Castlevania Adventure is an experience about as far from Castlevania II: Belmont's Revenge as you can get, one being pure joy and the other utter frustration. Now, after having played both games recently, back to back and defeating both, I have a new perspective on the great Castlevania II: Belmont's Revenge. In many ways, dare I say, it feels like an over correction.

So, let's get into it!

Soleiyu Belmont


THE STORY

In 1576 Christopher Belmont answered the call of destiny and battled Dracula's forces. Christopher emerged victorious and defeated the lord of darkness... or so he thought. Dracula was defeated but not slain. The vampire lord was severely weakened but his life force endure. He hid himself away planning his return and revenge against the Belmonts.

In 1591, fifteen years after Christopher's victory over Dracula, the latest member of the Belmonts was coming of age. Christopher's son, Soleiyu Belmont, underwent a ceremony in which the sacred role of Vampire Killer and protector of Wallachia was passed to him. That night Dracula enacted his long awaited revenge. Christopher awoke to find his son missing and four evil castles rising in the land. Evil had returned to Wallachia and had claimed his son. Through Soleiyu, Dracula was releasing his dark forces and gathering his strength once again.

Christopher Belmont set forth once more to destroy these new castles, rescue his son, and put an end to Dracula once and for all.

THE PLAYTHROUGH

Right away this game differentiates itself from The Castlevania Adventure with a detailed and original story, different from all of the previous Castlevania games in fact. And just as different is the offering of a level selection very much in the style of MEGA MAN. The player is given four different castles (levels) to choose from at the onset. You can select which ever castle you want in no particular order. Where The Castlevania Adventure was laid out in a strict linear progression (much like the original Castlevania, Super Castlevania IV, and Castlevania Chronicles), Belmont's Revenge takes a different approach.

Simon's Quest and Dracula's Curse presented variations on game progression, either being open world and nonlinear or offering branching paths to choose from. Belmont's Revenge takes a page from these games offering something similar in spirit yet uniquely its own for the franchise. No other game in the Castlevania series, before or since, offers an open level selection. The levels themselves play out in traditional Castlevania fashion though, being straight forward linear progression (with the occasional circular loop here and there). There is no advantage to picking certain levels before others. So you can begin anywhere you like.

Level 1 ~ The Crystal Castle: Selecting the default level in the upper left corner of the screen. Instantly you can notice a difference in how this game runs compared to The Castlevania Adventure. Christopher moves quicker and smoother. He's more agile and his controls are tighter. If you were just watching a video comparison the difference might seem negligible but playing him here versus there is night and day. The jumping mechanics are nicer and jumps aren't nearly as problematic as they were. The level designers also better placed the platforms, which is huge. Platforming in this game in general is a much more pleasurable experience.

Christopher Belmont's two whip upgrades are back, the final upgrade having the addition of a fireball once again. But in this game you don't lose your whip upgrades with every hit like the previous game. Sadly though the enemy Punaguchi has returned from the last game with their ricocheting fireballs and it is these jerks who can still downgrade your whip, but only them. Making their debut in the Game Boy Castlevania games here are the classic sub-weapons: the axe and holy water. That means hearts supply the ammo for your sub-weapons (instead of healing you like in The Castlevania Adventure). And thusly hidden stores of meat lay through the game to replenish your life bar.

While this game plays far better than the previous Game Boy Castlevania, it hasn't forgotten the highlights of the last game. This level has sort of a "greatest hits" assemblage of The Castlevania Adventure. After traversing a watery platformer stage (in which Christopher finally gets to whip a few mermen) we are treated to many of the standout elements for TCA such as ropes, moving spiked
walls, giant exploding eyeballs, and punaguchi enemies (these guys are NOT something from the last game I ever wanted to see again). There are multiple ropes to choose from at times, taking the wrong one will send you on a loop of previous stages eventually leading back to the fork in the road again.

This level is pretty easy save for a high jumping sword throwing (kind of a mid-boss) enemy in one stage. Once you have his pattern figured out then he's not much of a threat. Then, arriving at the boss, a black cloud forms overhead and crystal materializes in front of you. An evil wizard named Dark Side appears from out of the crystal and summons lightning down from the cloud. After that the wizard and the crystal he came from vanish only to reappear elsewhere on screen. This boss is a total cake walk, especially if you know the exact spot to stand where nothing can hit you. The music track playing throughout the level is a track called New Messiah and it is one of my all-time favorite Castlevania songs.

Level 2 ~ The Cloud Castle: Going straight across the top to the next castle takes you to the Cloud Castle. After a walk down a long corridor and two evil crows you come to a room with some ropes and walking armor. Then a hallway with many ropes and some platforming. But now the ropes retract to the ceiling where spikes wait you. Then another room with more ropes and spikes. Then a room with a single Punaguchi. Then a room with a rope. And... well, more rooms with ropes and spikes. A few enemies here and there, but mostly more ropes and spikes. That (kind of a mid-boss) enemy shows up again. Then there's a long vertical climb across many ropes, except these ropes are pulled up and down on gears. About everything the programmers can think of to do with ropes in this game, they do it here. I like the ropes more than I do the stairs in Castlevania games, but this is ridiculous.
The Angel Mummy

After a long hallway of platforming you are led to the boss. The boss of this castle is a strange looking creature called the ANGEL MUMMY and it is so incredibly cool looking! The Angel Mummy is a bizarre amalgam of bones surrounding a massive face. The great Game Boy graphics really show off the wild design of this creature. The battle itself is slightly harder than the last boss... slightly. The actions that the boss goes through are pretty cool though. And done. This might as well be the "Rope Castle" instead of the Cloud Castle. Honestly, I'm surprised the programmers didn't incorporate ropes into the boss fight also. Anyway, this is a super easy and somewhat repetitive level, albeit still very enjoyable. The music playing in this level is a track called Praying Hands and... it is one stellar Castlevania track.

Level 3 ~ The Plant Castle: The opening stage here has a really cool background with giant roses looming behind you. As you pass them they bloom too! The stage is comprised of some simple platforming and some big frogs (maybe Under Moles?). Then it's onto more platforming and evil bats (which can be somewhat annoying). Then ropes and more platforming until we get to the eyeball bridges of Punaguchi County. This area and some others ahead feel like an ode to level two in The Castlevania Adventure (remember that long trek across the bridge with the giant eyeballs rolling at you? Yeah, that one). There is, of course, a vertical shaft filled with ropes again but this time there are super annoying skeleton bone-throwers that leap from rope to rope tossing femurs at you.

After another eyeball bridge stage you come to a room filled with giant spiders. You have to allow the spiders to spin their webs, then kill them, then climb across the webs like, you guessed it, ropes. Then the music changes and you begin encroaching upon the boss. There are a ton of giant eyeballs rolling in your path as well as jumps and ropes you must leap/climb across. Then you arrive at two looming statues above to your left and right: Kumulo and Nimbler. Again, the designers outdid themselves as these bosses look great. There's a rising platform in the center that you need to ride up in order to reach the bosses. They'll take turns firing triple shots of fireballs at you while you try to attack them. This boss is a little harder than the last two but not much. Wail on these guys for a while and you're done. Again, the music track playing here, Ripe Seeds, is pretty good too.

Level 4 ~ The Rock Castle: Right away you'll notice the detailed background and well rendered stage elements. This level is one of the best looking sections of the game. The level opens with another long hallway but there's a few more monsters waiting for you this time. Then more rooms with ropes. Do those black holes in the walls look familiar? Remember the Under Moles bosses from The Castlevania Adventure? Well it seems we've just entered their home castle. Just like before, numerous Under Moles leap forth from the holes in the walls to attack you. They're one hit kills like before but make sure to kill them as quickly as possible before you're overrun.

The next room is another throwback to a stage in The Castlevania Adventure, with extending spikes that you need to climb upon and scale up the stage. Then you come to yet another long corridor of Under Moles, further evidence to suggest this is their castle. Then there are several rooms with ropes and extending spikes (nothing as challenging as the previous game though). Then we come to a rather novel room where the candles actually provide the light for the room. Whipping the candles makes the light go out and you can't see where you're going. Walking over an edge to a pitfall is quite easy when the room is pitch black. Also, there are new caterpillar monsters that come to life when the room goes dark. All in all, this is a pretty inventive and unique idea to the franchise. There are two hallways like this before you make the next descent.

Then you come to yet more hold overs from The Castlevania Adventure, specifically the hydraulic press of spikes. Up and down ropes you go while sneaking underneath these crushing piercing spikes, pass the (kind of a mid-boss) enemy yet again, and eventually to the boss: The Iron Doll. The boss is a hulking mass that can barely move. It has a sword that it swings at you. Not much of a challenge until... about halfway through his life bar the boss sheds its bulk to become a skinny, quick, and agile foe. It jumps all around you and when it swings its sword a damaging wind blade flies from it. Still, it's not too hard to dodge and you can whip fast enough to make fairly short work of this boss. All in all this was a lengthy and exciting level.

All right! All four castle are defeated! VICTORY! Right?

Did you notice that after each boss that the orb that appears upon their defeat flies up? Typically in Castlevania those orbs fall down. Turns out these other castles were pawns in a greater scheme, the soul orbs being taken to resurrect Dracula and his evil castle. After defeating the four castles, Castlevania rises out of the lake. Christopher's battle isn't over yet!

Level 5 ~ The Demon Castle: As per usual, the level opens with a long corridor, platforming, evil crows, and a couple zeldos (the closest enemies we get to having Death appear in these games). This opening stage also has some amazing backgrounds too. Then there's several rooms with ropes, spikes, and platforming. Followed by even more rooms with ropes, spikes, and platforming. And then even more (seriously, you should be pros at this by now). Then there's a rope that stretches to two rooms, the wrong path takes you in a circle, the correct path takes you to the boss. The correct path at first looks suspiciously like the previous rooms you just traversed, casting doubt in you as to whether you're taking the correct path or not.

Stay the course and you'll come to one of the most unique boss battles in all of the Castlevania franchise: The Bone Dragon King. You enter into a narrow corridor and the screen starts moving to the right. Next, a massive bone dragon, bigger than any previous bone dragons in the franchise, emerges from a tunnel overhead and into a tunnel below. The screen is your enemy as its constantly moving forward. If you get trapped between the bone dragon and the back of the screen you're taking damage. You have to stay near the front of the screen, either ahead of the Bone Dragon King or just behind him near the front of the screen. He has a huge and long body but only the head takes damage. This is the first somewhat challenging moment in the game but, after a try or two to get the hang of it, you'll ace this boss. On a side note, this boss battle feels more like something you'd find in a Gradius game as opposed to a Castlevania. But that very difference is what makes this such a memorable and unique Castlevania boss.

Level 6 ~ Dracula's Keep: Platforming hallways, ropes, and spike rooms await you (nothing you're not used to by now). The Axe subweapon is super helpful for this entire level. Eventually you'll come to the ultimate rope room that'll put all your rope climbing skills to the test. Past a few more rooms and a massive platforming stage (very similar to the opening stage of this level) and you come to the epic boss fight of this level: Soleiyu Belmont!

For the first time in Castlevania history (unless you count doppelganger battles) it's Belmont versus Belmont, father against son. One of Dracula's demons has possessed Soleiyu's body and is using the young Belmont to help bring about his full power. This was the first real challenging part of the game for me. This battle is tough... as it should be being a Belmont is your enemy. I take back every bad thing I ever said about the dagger subweapon as Soleiyu wields it here to great effect (how come I can't ever be that good with the dagger 😢). Soleiyu herds you with the dagger towards his whip and you're in for a world of hurt. This battle took me a long time and many tries to complete, far more difficult than anything else in the game up till this point. But eventually I triumphed! Again, the axe is very helpful here.

Freed from Dracula's demonic influence, Soleiyu warned his father that Dracula was using the souls of the four castles to revive his full power. With Soleiyu's help Christopher heads to Dracula's sanctum where the final battle begins. There is a long straight pathway here with my favorite background in the entire game. There are no enemies but loads of candles to stock up on hearts and supplies. Then comes the final stage (you can't really call this a level by itself).

Christopher Belmont versus Dracula: Round Two! Dracula disappears and reappears all around the room. Every time he appears he unleashed eight spiraling spheres through the air, covering the entire screen, leaving only small gaps to escape being damaged. Again, this is really only the second time in the whole game where you the player are really challenged. In order to win you need to memorize where the gaps are when Dracula's spheres fly out, and at each point in which Dracula appears too because those gaps change. No big deal, right?

Luckily every time you die you restart at the previous stage. Basically you have infinite attempts to defeat Dracula. It can take a while to get the pattern down (you don't even need to know the whole pattern, just a majority of it) but, once you do, you will defeat him with no problem. And with infinite tries where you don't have retread through an entire level, it's only a matter of time and... strangely Dracula has no second form though, which is kinda disappointing. Anyway...

VICTORY!

The game ends with Soleiyu and Christopher Belmont both standing atop the cliffside watching Dracula's castle crumble. And no bat emerges this time. True victory over the lord of darkness is achieved and peace is restored. The epilogue suggests that both Soleiyu and Christopher fought and defeated Dracula together (even though you only play as Christopher) which is cool to think about: two Belmonts battling Dracula at once! The count had no chance.

THE REVIEW

Many among the Castlevania community hail Castlevania II: Belmont's Revenge as one of the best entries, not only on the Game Boy, but also among the entire franchise. And indeed it should be considered as such. The game plays so smoothly and is quite fun as a result. It has incredibly well rendered backgrounds and detailed level designs for a Game Boy game. And the game boasts one of the best soundtracks of any Castlevania game. There are multiple new and unique features of the game too such as the candles actually lighting your way in the Rock Castle and the Gradius like boss battle against the Bone Dragon King. And let's not forget the first ever Belmont versus Belmont battle. The story of this game is really cool too with high stakes and the free form level selection was fresh and cool too.

The Castlevania Adventure and Castlevania II: Belmont's Revenge are basically night and day when compared to each other in almost every aspect. If The Castlevania Adventure can be accused of being so difficult and rough that it is nearly unplayable then Castlevania II: Belmont's Revenge can be accused of being so easy there's virtually no challenge left. Maybe it feels that way because I had just come away from playing the tough as nails The Castlevania Adventure that this game felt so incredibly easy. Perhaps, but then again this was the first Castlevania game I ever beat as a child. Yes, I still love this game dearly, but there is a case to be made for this game being "too easy." Instead of a course correction you might say this game was an over-correction into the other lane of traffic.

The only difficult parts came at the very end of the game. The game also feels repetitive in many levels with the repeated use of ropes and similar level layouts throughout the various castles. This game also borrows many elements from The Castlevania Adventure, even repeating stages almost exactly. There's almost an impression of Konami trying to validate what they had done in The Castlevania Adventure here. A few tweaks to the mechanics would've likely made The Castlevania Adventure a more enjoyable experience. Castlevania II: Belmont's Revenge could be considered both a sequel as well as a validation of Konami's prior work and Castlevania's place among handheld gaming.

FINAL NOTE

Castlevania II: Belmont's Revenge errs on the side of playability, which is not a bad thing at all (and honestly much needed after The Castlevania Adventure). But it presents little to no challenge making it one of the easiest Castlevania games in the franchise. Comparing both games feels like Konami had a bipolar episode. As such I feel like there's still a happy medium yet to be found, a handheld Castlevania game that's challenging but still fun to play. This is just my opinion and comes from having binge played most of the series back to back. Still, I'd much rather have a game I can play versus a game I can't.

Overall Ranking: 8 out of 10

Castlevania II: Belmont's Revenge is far more playable than The Castlevania Adventure, offering a fun yet almost too easy gaming experience (play the two games in order, back to back, and tell me I'm wrong). It has an original presentation compared to most of the series both in terms of story and level selection. The graphics designs are truly amazing for the original Game Boy and the soundtrack is one of the best in the franchise. This game won't put you through your paces like other classic Castlevanias, but it will be immensely fun while you're playing. This game is worthy of the greats of the series.

And thus ends the saga of Christopher Belmont... or does it? Keep an eye out for The Belmont Legacy comic book review...

...but that is a tale for another time

For more Castlevania and video game appreciation please check out these other posts below!

Gaming Diaries




More Gaming Centric Posts
 
 
 

Thursday, March 12, 2020

CASTLEVANIA SEASON THREE (2020)


In 2017 the world saw the first ever film adaptation of the classic video game franchise, CASTLEVANIA. As a long time Castlevania fan I have been wanting a film adaptation since I was a kid, imagining what it would look like in my head. I had always hoped it would be faithful to the games in terms of story and characters but with a serious and bloody approach. Of course I had filled in the gaps in the story between games (the parts of the story that Konami was either vague about or left completely untouched) with my own ideas.

Other than a seriously low episode count of four (twenty minutes each), I was in love with Netflix's approach to Castlevania. It was, for the most part, a fairly accurate adaptation of Castlevania III: Dracula's Curse. It wasn't perfect by any mean (what adaptation is?), but it was close enough that I was all in. A year and three months later Season Two dropped with twice as many episodes. Season Two went off book a little bit, introducing a vampire council for Dracula and working in elements from Castlevania: Curse of Darkness (the sequel story to Castlevania III: Dracula's Curse). Despite going off book I really enjoyed Season Two. That season ended with Dracula's defeat and supposedly the end of the series as a whole.

It was up in the air for a long while whether or not Netflix renewed the show for another season. When Netflix announced that another season was coming I was ecstatic. But it made the wait for the next season seem long. After a long wait (over a year and five months), Netflix has finally released the third (and final? Most Netflix shows don't go beyond two to three seasons) season of Castlevania. Ten episodes this go around (the most in a single season so far) with lengths of twenty to over thirty minutes apiece. In typical Netflix fashion, I binged the entire season in one day.

This season went darker than the previous two and I loved every bit of it.

SPOILERS AHEAD!

THE PLOT

Dracula is dead. Alucard has now taken up ownership of Dracula's castle as well as the Belmont Hold, guarding both against enemies seeking to steal Dracula's secrets. Sypha and Trevor travel the countryside together killing monsters and saving people from the night creatures. Meanwhile Carmilla, having captured the Devil Forger Hector, returns to her castle in Styria to plot her assault on mankind. And Isaac, another Devil Forger, builds an army to destroy Carmilla and Hector for their betrayal.

INITIAL IMPRESSIONS

With the video games, Castlevania: Curse of Darkness added a lot of elements that weren't present in Castlevania III: Dracula's Curse. As such, Curse of Darkness created a lot of "plot holes" or gaps in the story that were never explained in detail. Season Two tried to work in these elements into Castlevania III's story and Season Three continues to do so. Here though, Castlevania III's story is over and the show is now fully into Castlevania: Curse of Darkness' story. Well, kinda. It's more in this middling space between the two games, getting closer to the beginning of Curse of Darkness.

As with Season Two, the show continues to go off book a bit but seems to do so with purpose. It's continuing to connect the dots between the two games more clearly while at the same time trying to keep its own narrative cohesive as well. As such, it feels like its trying to be faithful to both the games and its own narrative. As a result it feels like these deviations to the story aren't merely arbitrary, but with purpose. All of this is to say that I was okay with most of the unique story elements introduced here.

Worked into this season was the character of Saint Germain, a character from Curse of Darkness that I never liked. But I loved how the character was adapted here, voiced brilliantly by Bill Nighy (not playing a vampire for a change!). Saint Germain still felt like he was the character I knew from the game but with a more refined touch, fitting well with the tone of the show. Central to Saint Germain's story here is the Infinite Corridor, another strange element from Curse of Darkness, used to amazing effect here in the show. Trevor and Sypha figure largely into this story and, of the four narratives being told this season, was my favorite. There is a scene in which Saint Germain dreams of the various worlds accessed by the Infinite Corridor, one of which I swear featured a Metal Gear-like mech (also a Konami property).

Alucard's plot in this season may be my least favorite, but by this point in the game's story his part was over. So even having Alucard here at all is a bonus. This season really digs into the psyche of Alucard and how after enduring something as mentally and spiritually traumatic as patricide, what harm isolation can do. There was a possible connection to the Hakuba Clan presented here (a story element from Castlevania: Aria of Sorrow) but ultimately not the case. That element ends sadly in tragedy. I do wish it hadn't of ended the way it did and instead laid the groundwork for Alucard's connection to the Hakuba Clan.

As for Hector, the show is playing a long game with his character. When he's introduced in Castlevania: Curse of Darkness he's basically already the hero. But looking at his backstory and scope of character, becoming the hero is the last part of his journey. This show explores his time as a faithful follower of Dracula, his falling out with Dracula, and his journey towards ending up on the heroes side of the conflict. His harsh journey is front and center here and it only gets worse. A big chunk of this season focuses on Carmilla and her vampire sisters preparing for war and digging their hooks into Hector. Lenore to me appears to be the replacement for Rosaly as the central woman in Hector's life and seeing her slowly appeal to him was interesting.

Hector and Alucard seem to share a similar naivete and this makes Hector easily manipulated. If I was a bigger fan of Hector I might be getting frustrated by this point at all of the changes made to his character and story and the long road to his character becoming a hero. My hope is that we'll see Lenore and Hector genuinely come to love each other and her death at Isaac's hands will ignite a war between the two Devil Forgemasters. But that means either one or two more seasons before the Devil Forgers story is complete. That's a long time to dedicate to this section of Castlevania lore... when they could shift time periods to other sections of the franchise.

And speaking of Isaac, he's a character I never liked in the games but I actually like him in this show. It helps that he was reinvented from the ground up in this show. His philosophy and determination are on full display in this season. And he's surprisingly sympathetic. His conversations with characters in this season are so interesting and compelling... HIS CONVERSATIONS! Just listening to this guy talk to people was so cool. I enjoyed seeing him gather his army and the showdown with Granfaloon/Legion (a classic boss enemy from the games) was amazing.

And speaking of showdowns, I'd be remiss if I didn't say how much I enjoyed that big finale with Trevor, Sypha, and the Infinite Corridor! So so cool. But to talk about that more we need to talk about...

EASTER EGGS

There are obviously a lot of nods and references to the games throughout the show but this season had some great ones. Easter Eggs that I loved included Isaac meeting the merchant near the beginning. The merchant was polishing a jade mask which is an item right out of Castlevania: Curse of Darkness. Also in that scene is a little Moai Statue (Easter Island Head) which is another secret item in the Castlevania games (and a recurring image/thing appearing in lots of Konami properties, the most obvious being the GRADIUS franchise).

There are a ton of monsters right out of the games as well which was super fun to spot. The Werewolf/Minotaur duo appeared as well as mermen, wargs, fire demons, malachi, and cagnazzo. And those were just the ones I can think of right now. I know there are many more. The old woman Isaac talks to before battling Granfaloon was the spittin' image of the mysterious gray cloaked women mystics in SIMON'S QUEST. Also, having Barbara Steele voice Morana made my inner-horror nerd geek out (this isn't a Castlevania easter egg but having a horror icon like her in here is just too cool!)!

Probably my favorite easter eggs though are at the end when Trevor duel wields his whips into a giant fire whip! This is in reference to both Simon's Quest (and the powered up version of the Morning Star that you can get there) and Richter Belmont's ITEM CRASH ability without any subweapons from DRACULA X. Sypha also gains her final (and most powerful) magic ability from Castlevania III: Dracula's Curse as well (lightning power!). Sadly though I didn't notice any classic music from the games appear in this season, which was a major letdown.

The night creature hidden at the bottom of the priory may or may not hold an easter egg/reference as well. When the night creature absorbs all of the souls of the townsfolk you can see all of their faces pushing out from inside his body. This reminded me of Dracula's final form from CASTLEVANIA LEGENDS (an underappreciated game in the franchise that I dearly love). Trevor also makes mention of a female Belmont he used to know (perhaps a subtle reference to Castlevania Legends' protagonist Sonia Belmont? I think so! There's only ever been one female Belmont hero in the games and she lived during the same time Trevor was alive. Who else would it be but Sonia? But Trevor never mentions her name so it may well be another woman of the Belmonts). Whether these are references to Castlevania Legends or not (no doubt many will say they're not) the parallels are there.

Look closely at Dracula's body and you'll see a ton of faces pushing out. Even the pose here is evocative of how the final night creature was posed in season three with its arms out and crucified.

HOPES & WANTS FOR SEASON FOUR

Clearly we're going to remain in this era of the Castlevania timeline for the next season if not the next two given the pace at which this story has been unfolding. This era ends (in the games) with Hector and Isaac warring with one another, Isaac eventually falling before Hector. I could see the next season involving Isaac's war with Carmilla, dragging it out to the finale where Isaac kills Carmilla and her sisters, including Lenore whom Hector, by this point, is in actual love with. Lenore's death will galvanize Hector in season five, setting him on a direct path to kill Isaac. Isaac will battle Hector but his main goal will be to resurrect Dracula. Instead of reviving Dracula, Isaac will mistakenly summon Death (the Grim Reaper). Anyway, Hector wins at the end of season five and thus ends the Trevor Belmont saga. What they'll do with Trevor, Sypha, and Alucard during seasons four and five? No idea. Trevor helps Hector a little in the game but ends up getting stabbed, sidelining him for most of that game.

As a big Castlevania fan, it is my hope that the show will continue past this era and explore other chapters in the Castlevania saga. I really want to see Simon Belmont and his story (Simon was the first hero of Castlevania after all), but Simon's story doesn't involve as many colorful characters as Trevor's story, not to mention there is no Alucard present in Simon's story whatsoever. Simon is alone for most of his story and remaining true to the game with just one protagonist may be difficult. It could be awesome too if we're stuck with Simon, while he's trapped in Dracula's castle alone with death around every corner.

The obvious chapter to explore next would be Richter Belmont's story, adapting both Rondo of Blood and Symphony of the Night. There are many more characters involved in those games as well as having Alucard (the one character who could connect all of the seasons). I do really want to see these games and this section of the saga adapted (and I'm sure most Castlevania fans want this the most). But I really really want to see Simon Belmont properly represented and shown for the great hero and icon that he is. Simon is the most famous of the Belmonts. You can't do Trevor Belmont and not then do Simon Belmont. Trevor, while awesome, is nothing compared to Simon (in my opinion).
From left to right: Trevor, Richter, Leon, Juste, and Simon Belmont.

Aside from these massive wants in the direction of the story, I want MORE CLASSIC CASTLEVANIA MUSIC! And while I recognize that the games leave a lot of story open to interpretation, I still want the show to be as faithful to the story and characters from the video games as possible. The hard rated R intensity of the show is perfect and I hope it stays like this and or only gets more intense. I want to see Death finally introduced and bound to Dracula. I want Medusa, Frankenstein's Monster, mummies, and all of the classic bosses appearing at some point. And I want Dracula resurrected and supremely evil as a result of his revivification. And I want to see Dracula's second and third forms (going full demon monster).

And finally, my greatest wish for this show is for it to keep going for a dozen seasons or more, maintaining the same great quality. I do wish Sonia Belmont would get an arc in the show too but I really doubt that will happen. Still, it would be awesome if they did include her and recognize how awesome the one and only female Belmont vampire hunter is.

THE VERDICT

Season Three really starts the show down a new path and, as a result, has to establish a new conflict and new characters. Momentum is stifled a bit and the season slogs on for a while. But within the slog the characters remain high quality and the story remains interesting and quite solid. The season goes darker and more mature than the previous seasons. It feels scarier, gorier, and more intense. Warren Ellis had to do some creative storytelling in order to weave in elements from the games in a cohesive way, as well as have it mesh with the show's own style and narrative, and I think he pulled it off. I love the new voice actors and I'm very excited to find out if the show is renewed for another season.

Overall Ranking: 7 out of 10
Nude-O-Meter: 4 out of 10

Castlevania seems to be riding a new wave of popularity and having quite the resurgence. For myself, I have never been more excited about Castlevania. I am playing all of the games again and sharing the experience with my son. Seeing my son's excitement over Castlevania is like feeling those highs myself for the first time all over again. I really hope this new lease on life for Castlevania lasts and revitalizes the franchise in more ways than this. The greatest hope would be that this new popularity inspires Konami to get back in the game and starts making new Castlevania games (or that they sell off the rights to Castlevania to a great group of game developers who produce the next great Castlevania game).

Thanks for reading!

What were your thoughts on Castlevania Season Three? Let's discuss!

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Saturday, February 29, 2020

GAMING DIARIES: THE CASTLEVANIA ADVENTURE (1989)

GAMING DIARIES
I've been gaming since the 1980's when my dad bought our family our very first NINTENDO ENTERTAINMENT SYSTEM a.k.a. the original NES. I was just a little kid back then and I had no real talent for gaming. Either that or the games were really hard! To spare my ego I'll say it was probably a combination of the two. Anyway, we had only a few games and I maybe beat one or two legit and the rest I used my GAME GENIE on to cheat and destroy.

Years passed and I got a hand-me-down SUPER NINTENDO (when the NINTENDO 64 and PLAYSTATION were popular). If the games on the NES were my foundation and the genesis (SEGA?) of my love of gaming, the SNES cemented that love of gaming for life. Games like SUPER METROID, SUPER CASTLEVANIA IV, and SUPER STREET FIGHTER II were directly responsible for making me the life long gamer that I am. The big difference with these games was that I was older (with slightly more talent though not much) and I could beat these games!

While falling in love with the SNES I came to know the greatness of the SEGA GENESIS! Then came the Playstation followed shortly by the PS2 (the first console system I ever bought on the very launch day) and so on and so forth. During my college years was probably the height of my gaming career, discovering and playing many of my all-time favorites and acquiring my greatest gaming achievements.
Now much older, and having acquired a somewhat decent collection of systems and games, I am  trekking back through the stacks and knocking out some of those harder games from my childhood that kicked my ass. Not to mention the extensive backlog of games I purchased but never had the time to get to.

Here are the diaries of my gaming misadventures!


THE CASTLEVANIA FRANCHISE

Among those early NES games from my childhood was a game called CASTLEVANIA II: SIMON'S QUEST. I remember spending mornings at my friend's house, before being carted off to afternoon kindergarten, playing NES and other things. My friend Drew had a big collection of NES games and with him is where I played many great games that have stayed with me over the years. Simon's Quest was one of them and the start of my obsession with the Castlevania franchise.

Over these last 30 years I have been collecting and playing every Castlevania game I could get my hands on. The first handheld Castlevania game I ever played was CASTLEVANIA II: BELMONT'S REVENGE on the original gray brick GAME BOY. I loved it! Then in junior high a friend gave me CASTLEVANIA LEGENDS for my birthday and I loved it too! High school came and went and my video game collection grew and grew. But it wasn't until I was in college that I finally acquired the first Castlevania game to grace the Game Boy: THE CASTLEVANIA ADVENTURE.

I bought The Castlevania Adventure when I was buying a ton of games across many systems. This was the early 2000's when retro gaming was super cheap and after market gaming stores began emerging (for us in Nebraska it was a store chain called GAMERS). My buddies and I were all into retro gaming (then referred to as simply "Old" gaming) and a trip to the store usually meant coming back with stacks of games. 

Anyway, I popped The Castlevania Adventure into the SUPER GAME BOY and started playing, expecting a similar experience to my two previous Game Boy Castlevania experiences. I think I may have gotten through the first level (maybe) before shutting it off and moving on to something else. My initial reaction was something along the lines of, "THIS GAME SUCKS," and that was such a shame because... well, it's Castlevania and I want to love Castlevania.

I didn't pick it up again for years. Then I went through a "I'm going to beat every Castlevania game!" phase and finally made a second attempt to play The Castlevania Adventure. I must've been really determined (or desperate) to beat it by any means necessary. For my personal "gamers pride" I wanted to beat every Castlevania without cheating, so that meant no Game Genie, Game Shark, hacks, or mods. But when it came to The Castlevania Adventure I threw all of that out of the freakin' window and just wanted to beat it somehow. I bought a Game Boy Game Genie specifically for The Castlevania Adventure. And yes, I did, in fact, beat the game. But I remember, even with infinite lives and infinite life points, the game was a slog and a chore and I still wanted to pull my hair out. Yes, the game is that brutal.

That must've been fifteen years ago or more and I haven't touched The Castlevania Adventure since. It still stands as the ONE Castlevania game that has tripped me up. I've even beaten the hard as hell original NES Castlevania (multiple times) since. In the last few years, however, I have returned to some of those brutally difficult classic games like the original ADVENTURE ISLAND and GHOSTS N' GOBLINS and others. Through seemingly endless frustration and willful determination I have triumphed over most of these games, even without the need to cheat. My confidence as a gamer has been bolstered. The time is right to put my skills once again to the test.

Within the last few months I have been bonding with my four year old son over the Castlevania franchise. He sits in my lap and watches as I play. We've worked our way through the original NES trilogy, the SNES games, the lone Genesis title, the PsONE releases, Castlevania Legends, and are now working on the Game Boy Advanced titles. And yes, I finally made my third attempt to defeat The Castlevania Adventure. And I won. WITHOUT CHEATING! Finally, after all of these years, I can mark this insufferable game off my list!

Now, let's get into...


THE CASTLEVANIA ADVENTURE (1989)

THE CONTEXT

The original Game Boy made it's debut in April of 1989 in Japan and only six months later in October of 1989 The Castlevania Adventure saw release. I'm not sure if you can call this a launch title for the Game Boy but it certainly isn't far off. This was the third ever Castlevania game to see a wide home release, debuting only one year after Simon's Quest (and fifth Castlevania game ever made if you include VAMPIRE KILLER and HAUNTED CASTLE). Needlessly to say, this is a very early game in the franchise. 

The Castlevania Adventure (titled Legend of Dracula in Japan) marks the first ever handheld Castlevania game in history. This is a momentous chapter in the Castlevania franchise as the handheld wing of the franchise numbers over ten games and, arguably, maintained the true Castlevania spirit while the "main" system titles "lost their way" so to speak. Needless to say, the handheld subset of Castlevania games are extremely important to the franchise. And it all started with The Castlevania Adventure.

This game, to put it mildly, is a slog. To put it plainly it's hard, brutal even, and maddeningly frustrating at times. I'd go so far as to say The Castlevania Adventure is a prime candidate for the hardest (also worst?) Castlevania game in the franchise (there are others to challenge it though). But how many of those early first year Game Boy games are without flaws? It goes without saying that any early game releases on new gaming systems were going to be rough as the developers themselves didn't know the full abilities of the system yet. So, given the time of its release and newness of the Game Boy, it's remarkable that this game functions somewhat decently at all. All of this is to say that context, as with anything, goes a long way to understanding.

I used to rail against this game, nothing but hate and vitriol spewing forth when I'd talk about it. My feelings toward this game have tempered since and a discussion with my buddy Ross helped place the game in a more understanding light. And now, after finally defeating it on my own without cheating, I have gained a new outlook on the game. It's still challenging as hell, but maybe it receives a worst reputation than it deserves.

THE STORY

It is 1576, one hundred years after the events of Castlevania III: Dracula's Curse (or 200 years later in 1676 as Konami originally stated. They later changed the date to 1576 in order to nail down the continuity). The current Belmont and protector of Wallachia is Christopher Belmont, the great great grandson of Trevor Belmont. After 100 years of peace the mystic barriers have weakened and Dracula has risen from the grave. Thinking his old enemies, the Belmonts, long dead, the lord of darkness unleashed his monstrous hordes upon the land. Dracula had only fought two Belmonts prior to this, Sonia and Trevor, both in the previous century. He had yet to realize the Belmont clan still endured and would eternally stand against him. Christopher took up the sacred whip and stepped forth to fulfill his destiny and put an end to the horror of Dracula.

THE PLAYTHROUGH

Like I said early, this was the one Castlevania that had defeated me. And I had had enough. This game was going down, legitimately.

Level 1: The game opens in your standard scary forest, wrought with mudmen, flea men, giant rolling eyeballs, vampire bats, and evil crows. The backgrounds are simple but effective, filled with dead trees, tombstones, and crucifixes. Almost immediately upon playing you can tell that this game is going to be rough. Christopher moves so slowly, like trudging through knee deep muck and mire. His whip, like traditional Castlevanias, gets two upgrades, but the final power-up allows you to shot a fireball from your whip. However, unlike ANY other game in the franchise, when you take damage you lose a whip upgrade. In just two hits you're back at the weak old leather whip. This, coupled with your slow plodding, and you're in for one helluva challenge.

Early Game Boy games had a problem with "image blurring" where the graphics would blur together as the player moved along screen (just go back and play SUPER MARIO LAND for a good example of this). Luckily there is no such problem with this game. The game's graphics, images, and lines are clear and distinct throughout the entire game. Perhaps this is the reason why the game designers implemented such a slow pace, in favor of a more clean looking game. That makes you feel better about this game's slow mechanics, right?

The first level isn't too bad. Everything is pretty straight forward. Whip the candles and the enemies. But don't let the enemies stay alive for long, for if you give them the chance they'll knock you around. Because they're faster than you. And don't try to jump over them either. Christopher has another fatal flaw: he can't jump worth a damn. Again, this isn't so bad until you come to the final stage of the level where you're forced to make a dozen jumps in a row to advance. This is the first of much frustration to come. At least here if you miss your jump (which you will) you only fall to the ground below. Later in the game you won't have such luxury as a pit fall awaits many a failed jump. Consider this section your tutorial on figuring out the jump spacing and timing because there's no room for error. You can only just make each jump, even inching as far out as possible, Christopher barely makes it.

What makes the jumping even worse is the vampire bats that fly around you, knocking you down, and taking your power-up. This reveals another failing of Christopher's, mainly how limited the whip's hit frames are in the face of a mobile opponent. This was always balanced in previous Castlevania games (and all subsequent games for that matter) by the sub-weapons: the axe, holy water, ect.). There are no sub-weapons in this game and no way to even the playing field. Basically, you get hit until you memorize the bat's flying patterns.

Making it past the platforming and the bats takes you to the boss: the armored monster Gobanz with his spear tip chain. He's not too hard thankfully, even with the wimpy leather whip as you're given platforms to jump over and around him when he gets too close (strangely they game him multi-directional whipping and not you). He's a cinch if you have the fully upgrade whip, although he does reflect the fireballs. Also you have to get dangerously close to his range to hit him. Anyway, this is the level most players will get through before chucking this game out the window.

Level 2: From the forest of monsters to the cave of horrors. The level opens with three bats descending upon you and unless you know precisely what to do you'll get hit (sometimes multiple times). From there you will encounter your first Punaguchi (what the eff is a Punaguchi, you ask?). These giant phallic heads are quite possibly the most annoying enemies in the entire game. They spit evil balls that ricochet off the walls and are sure to hit you. Past that there's a Grim Reaper looking fellow called Zeldo who's practically as tough as the last boss.

Make it passed all that and you're met with a new feature to the Castlevania franchise: Ropes! Instead of stairs (like almost every classic style Castlevania game) you are given ropes to climb or descend. You drop down into room after room traversing platforms and avoiding pitfalls and testing your terrible jumping ability. Then you arrive at a long subterranean bridge where giant eyeballs roll at you (Raiders of the Lost Ark style) from both sides. When you hit them they explode and take out part of the bridge in the process. One exploding eyeball takes out a section of bridge that you can traverse with a perfect jump, but two eyeballs exploding back to back creates a chasm impossible to leap. Your choices are either destroy the giant eyeballs with perfect spacing or attempt to jump them (but your jumps have to be perfectly executed to work).

After that you're presented with more ropes and descents, this time however you're given a choice. One rope leads you down the correct path towards the boss. Another rope sends you back to a previous area and, given how early games like this tend to repeat level layouts often, you can backtrack pretty far and not even realize it. An early attempt of mine led to me backtracking clear across that evil bridge again. Anyway, after discovering the right path I finally arrived at the boss.

You find yourself in a room with four holes in the wall of the background ranging all over the screen. From these holes in the wall emerge an enemy called "Under Moles." One hit from your whip kills them but they are incredibly mobile and jump around the screen. As noted earlier, Christopher isn't very mobile at all nor does he have a wide hit frame. Like everything else with this game, your timing and aim has to be dead on. Not gonna lie, this is a seriously annoying boss. But after several attempts I figured out the spacing and timing and eventually emerged victorious.

Level 3: This... may be my favorite level in the game. Let's call this level "Dungeon of moving Spikes." Like my title suggests, there are a ton of spikes in this level. And not just any spikes, moving spikes. And of course, the spikes had to be one hit kills on Christopher. The first stage of level 3 features the entire ceiling descending upon you, every inch of it lined with spikes. The ceiling moves up and down over and over again as you traverse the level. There are notches in the ceiling where you can hide and survive as the spikes reach the floor. Christopher's plodding along must be well timed or you're a corpse. Luckily there isn't a single enemy during this stage.

The next stage features spikes lined across the floor and rising up to kill you. It's a rope climb to save your life! But not just a straight rope climb, when one rope ends you have to jump to a different rope and continue the ascent. There is also a judicious amount of jumping and platforming to get to other ropes. Not to mention killing/avoiding a new enemy: the She Worms (basically giant roly poly bugs) that roll up into a ball when you hit them and come barrelling towards you. If you have the fully powered up whip they die in one hit, but if not, be prepared to jump them. This stage is basically a vertical scroll up, the screen steadily moving, forcing you up.

At the top the spikes on the floor stop and the wall on the right begins pushing you left, spikes (of course) coming out of the wall. So now, instead of a vertical scroll, we have a horizontal scroll. There are more ropes and platforming ahead of you as well as She Worms and Mudmen. Speed is essential (and not Christopher's strong suit) so you gotta book it. This is easily the most challenging section of the level.

After this, and one more full screen rope climb, is the final area and the boss: the Death Bat. This is perhaps the easiest boss in the game, despite the fact that the boss is WAY more mobile than you. It flies around all over the screen but gives you plenty of opportunity to hit it.

As a whole, I really dug this level. I don't remember ever playing a level such as this in any other Castlevania game. This level felt new and oddly refreshing. The challenge was still present but the most balanced and fair of the game so far. I actually found myself having fun for once in this game.

Level 4: Dracula's Stronghold. The fourth (and final?) level of the game begins in a hallway filled with knight armors on display in the background. These armors randomly step forth from the background into the foreground and come at you with spears (classic Castlevania Spear-Men). I wonder if there is an unfortunate playthrough where ALL of these Evil Armors in the background came to life? Beyond that there's a sickle throwing Zeldo (this game's version of Death?) and a Gobanz (yes, that level one boss, now a regular enemy). From there you ascend a rope to a hallway filled with Punaguchi and their ricocheting fireballs. That hallway may be one of the worst stretches in the game to get through unscathed.

Through the Punaguchi hall of death another room with two more Punaguchi await you. Make it here and you're at the first check point of the level. Next comes a spike room with sliding and rising platforms. Then another spike room with alternating rising and falling platforms. And another just like the last. Then finally a straight forward corridor with a couple Zeldos waiting to throw sickles your way. This marks the second check point. Get past two more rooms, a Punaguchi and a Zeldo, and you come to yet another new feature to the Castlevania franchise: ascending sliding spikes. Spikes rise up the walls on your left and right. One spike shoots out at you horizontally, extending from the wall like a long pike. Then another and another and so on. The only way up the room is to leap over the spikes, land on the shaft, and jump the next one as it comes. From spike to spike you ascend up the room to the next.

Another such room follows, but, instead of ascending, you walk along the spikes and strategically plan your drop as the spike is pulled out from under you. Then you enter a long hall filled with three Gobanz (yes, three of the first level bosses). If you've got the skinny leather whip you're in for a world of hurt. It's not impossible but it is frustrating as hell as the Gobanz walk toward you and force you back. If you're pushed back far enough before killing the Gobanz, the Gobanz will respawn (seriously frustrating!). Then there is a brief reprieve and the third check point. A full life power up and a whip upgrade await you, because the next stage is the lord of darkness himself...

A sight to behold as always, Dracula appears in his shroud-like cape slinging fireballs in four different directions at once. After hurling fiery death your way he vanishes and reappears in another spot in the room. After whittling his life bar down to nothing, and the faintest glimmer of this nightmare being over starts to show, Dracula morphs into his final form. Transforming into a giant vampire bat (and acquiring a whole new life bar), he strafes overhead unleashing smaller bats into the air to seek you out. If you manage to take this monster down then you've defeated one of the hardest Castlevania games in existence.

VICTORY!!

After all of the hard work, and having bested Dracula once again, we are privy to a single moving image. The triumphant Christopher Belmont stands atop a cliffside watching the demon castle of Dracula crumble along with its master in the dawning light. The next night, after the vampire hunter has gone, the rubble stirs and shifts. A vampire bat emerges from the ruins and flies off into the night.

To be continued...

THE REVIEW

That's it. Four levels. Stiff as hell controls. And brutal punishment for anyone who dares tread inside these murderous castle walls. I started plodding my way through and painstakingly I made it to level four. This was after two or three sittings where I saved where I left off (on my Retron5). Something just wasn't functioning right though so I abandoned my progress and started all over on my Super Game Boy and old tube TV. That was when something clicked between the game and me. In one sitting I made it to level three. I took a break and left the game on pause overnight. The next day I made it back to where I was at level four. And that's when the hurt came. In case you couldn't tell from my earlier description, level four is LONG. And brutal. It took a lot of practice, trial and error, and whatever luck the video gaming gods saw fit to bestow.

After putting in the time on that first honest and concerted attempt, the second playthrough really changed my outlook. The initial learning curve is rough. (I know how dumb this next statement is gonna sound) But once you get these levels and enemies figured out, and have gotten used to Christopher's limitations, this game starts to feel a little fun. But maybe that's the root of the problem here. You have to really dedicate the time and memorization of the enemies and levels to start to enjoy this game. The balance of this game is skewed towards the difficulty rather than a fun gaming experience.

I appreciated the new level dynamics such as the ropes and the various spike rooms (who enjoys spike rooms?!). And the soundtrack! I am a Castlevania music fanatic and the soundtrack here is solid (maybe the best aspect of the game). Beyond that this game leaves a lot to be desired, even when compared to the other harder Castlevania games. For the longest time this game had loomed over me as the one Castlevania I couldn't beat. Perhaps the positive feelings I have for the game now are due to the euphoria I'm feeling at having finally defeated a long time enemy. Perhaps, but it's still among the rougher entries in the series.

FINAL NOTE

Should you play this game? Not unless you are a completest like myself. Or unless you're interested in the history of gaming or the history of the Castlevania franchise. It is interesting to see the humble beginnings of handheld gaming, especially after seeing where the Castlevania handhelds would end up (the awesomeness that is Order of Ecclesia). As for actually playing the game, unless you're a die hard or Christopher Belmont fan, this is probably an exercise in frustration you don't really need (although defeating such a game will make you stronger). If you do play it, and manage to defeat it, consider yourself one helluva gamer.

Overall Ranking: 5 out 10

This game is playable, just barely. As for it's significance to the canon, Christopher's story isn't that essential to the greater legacy of Castlevania. As for it's historical significance to the series, however, it is very important and marks the beginning of the handheld Castlevania legacy. It is also worthy of note that in 2009 The Castlevania Adventure received a remake/reimagining for digital download on the Nintendo Wii titled CASTLEVANIA: THE ADVENTURE REBIRTH. This "remake" of the game is quite a bit different than the original and really shouldn't be considered a remake but rather a new game all its own (kind of like how Super Castlevania IV was a "remake" of the original NES Castlevania but its own game as well). And of course, how could we forget the incredible sequel that came from this, one of the best Castlevania games in the franchise: Castlevania II: Belmont's Revenge...

...but that is a tale for another time

For more Castlevania and video game appreciation please check out these other posts below!

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Sunday, February 23, 2020

SILVER TONGUED SILVER SCREEN: SONIC THE HEDGEHOG (2020)


For a long time all of us video game fans have been wondering just when Hollywood would start treating video game adaptations with the same attention to detail as a book adaptation (although, given certain adaptations that may not be a good thing). Who could forget such travesties and curios as SUPER MARIO BROTHERS, STREET FIGHTER, DOUBLE DRAGON, and my personal favorite DOA: DEAD OR ALIVE. Truly it seemed impossible for Hollywood to get a video game property right (with the big exception of the original SILENT HILL movie). Hmm... I foresee a juicy top ten list here...

It seems like video game adaptations are taking a turn for the better. With Netflix nailing CASTLEVANIA (the show becoming the highest critically rated video game adaptation of all time) and the successes of DETECTIVE PIKACHU (sadly I haven't seen it yet) and RAMPAGE, it seems our beloved video games are finally getting the big screen respect they deserve. And there are even those who are already betting on video game films (now that the code has been cracked) as the next big film craze after super heroes.

I don't normally report on "Family Films" but for SONIC THE HEDGEHOG I'll make an exception. The movie was a lot of fun, not taking itself too seriously, and genuinely trying to treat the Blue Blur right. And while the movie isn't a direct retelling of the game, Sonic feels like he should. And Dr. Eggman/Robotnik, while beginning in a different form, starts looking like he should by the end. All in all, for Sonic fans, this a pretty good start.

Sonic as a character is charismatic, high energy, with an innocent and genuine naivete. Dr. Robotnik is Jim Carrey tapping into his classic 90's playbook evoking fun memories of seeing Ace Ventura, Dumb and Dumber, and The Mask in theaters as a kid. And James Marsden play the classic everyday man who is in over his head. And there are some great video game references and jokes for us old fans. I loved Sonic's revulsion to going to a world full of mushrooms (a jab at Mario, me thinks?). Sonic (the movie) has a lot of heart, touching on issues of isolation, loneliness, friendship, and loyalty. These themes are at the film's core and where it succeeds.  

I'm making the film sound more grand than it really is though. This movie doesn't change the way films will be made nor does it break away from "franchise building standards." And, if I'm being honest, I wish the film would've had more elements from the video games, going so far as to be set completely on Sonic's homeworld with his entire cast of friends (but I understand that would require a lot more CGI and money). But even so, the movie respects the source material and sets the stage for a truly faithful recreation of the video game franchise in a sequel (if they get the chance).

All in all, I feel this movie succeeded as both a family film and a video game adaption. So, bravo to the filmmakers! And here's hoping they get the chance to do a sequel and the sequel leans even more into the world of Sonic and his extended cast (give me Knuckles and Shadow!).

Overall Ranking: 7 out of 10

Now, if Sega starts to feel confident I'd love to see adaptations of STREETS OF RAGE, GOLDEN AXE, PHANTASY STAR, and ALTERED BEAST. But most especially... I... want...

SHINOBI!

GO SEGA!